
Verdance, Thorn of the Rose
8 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Cindra, Dracai of Retribution | 45% | Win |
| R2 | Arakni, Marionette | 50% | Loss |
| R3 | Kano, Dracai of Aether | 50% | Win |
| R4 | Cindra, Dracai of Retribution | 45% | Win |
| R5 | Cindra, Dracai of Retribution | 45% | Win |
| R6 | Oscilio, Constella Intelligence | 45% | Win |
| R7 | Dash I/O | 55% | Win |
| R8 | Kayo, Armed and Dangerous | 65% | Win |
| R9 | Florian, Rotwood Harbinger | 65% | Win |
| R10 | Arakni, Huntsman | 35% | Win |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Vynnset, Iron Maiden | 70% | Win |
| R2 | Tuffnut, Bumbling Hulkster | 50% | Win |
| R3 | Kayo, Armed and Dangerous | 65% | Win |
| R4 | Florian, Rotwood Harbinger | 65% | Loss |
| R5 | Prism, Awakener of Sol | 45% | Win |
| R6 | Cindra, Dracai of Retribution | 45% | Win |
| R7 | Cindra, Dracai of Retribution | 45% | Win |
| R8 | Arakni, Huntsman | 35% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Dash I/O | 55% | Win |
| R2 | Verdance, Thorn of the Rose | 50% | Win |
| R3 | Oscilio, Constella Intelligence | 45% | Win |
| R4 | Gravy Bones, Shipwrecked Looter | 30% | Win |
| R5 | Dorinthea Ironsong | 70% | Win |
| R6 | Cindra, Dracai of Retribution | 45% | Loss |
| R7 | Florian, Rotwood Harbinger | 65% | Loss |
| R8 | Cindra, Dracai of Retribution | 45% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Ira, Scarlet Revenger | 60% | Loss |
| R2 | Kayo, Armed and Dangerous | 65% | Loss |
| R3 | Cindra, Dracai of Retribution | 45% | Win |
| R4 | Dash I/O | 55% | Win |
| R5 | Katsu, the Wanderer | 60% | Win |
| R6 | Prism, Awakener of Sol | 45% | Loss |
| R7 | Puffin, Hightail | 65% | Win |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Gravy Bones, Shipwrecked Looter | 30% | Loss |
| R2 | Prism, Awakener of Sol | 45% | Loss |
| R3 | Marlynn, Treasure Hunter | 60% | Win |
| R4 | Rhinar, Reckless Rampage | 45% | Win |
| R5 | Florian, Rotwood Harbinger | 65% | Draw |
| R6 | Tuffnut, Bumbling Hulkster | 50% | Loss |
| R7 | Vynnset, Iron Maiden | 70% | Win |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Marlynn, Treasure Hunter | 60% | Win |
| R2 | Verdance, Thorn of the Rose | 50% | Loss |
| R3 | Kayo, Armed and Dangerous | 65% | Win |
| R4 | Kayo, Armed and Dangerous | 65% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Cindra, Dracai of Retribution | 45% | Loss |
| R2 | Tuffnut, Bumbling Hulkster | 50% | Win |
| R3 | Kayo, Armed and Dangerous | 65% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Kayo, Armed and Dangerous | 65% | Loss |
| R2 | Levia, Shadowborn Abomination | 75% | Loss |
Legend
Performance Metrics
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.