Aurora, Legacy of Tempest

Aurora, Legacy of Tempest

8 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

30th 5-4-0
78%
Meta
+1.1
Perf
3.9
Surp
3.5
Diff
Arakni, Marionette
50:50
R1 CC
Round 1: Win vs Justin Rim (Arakni, Marionette) - Expected: 50:50
Rhinar, Reckless Rampage
55:45
R2 CC
Round 2: Win vs William Wai Leem Au Yong (Rhinar, Reckless Rampage) - Expected: 53:47
Arakni, Huntsman
R3
R3 CC
Round 3: Loss vs Holden Isaacs (Arakni, Huntsman) - Expected: Not enough data (8 matches)
Aurora, Legacy of Tempest
50:50
R4 CC
Round 4: Win vs Kenneth Shivers (Aurora, Legacy of Tempest) - Expected: 50:50 (mirror match)
Jarl Vetreiði
15:85
R5 CC
Round 5: Loss vs John Cooper (Jarl Vetreiði) - Expected: 17:83
Kayo, Underhanded Cheat
R12
R12 CC
Round 12: Win vs Emilio Pereira-Tosado (Kayo, Underhanded Cheat) - Expected: Not enough data (3 matches)
Arakni, Marionette
50:50
R13 CC
Round 13: Win vs Alvin Kim (Arakni, Marionette) - Expected: 50:50
Gravy Bones, Shipwrecked Looter
50:50
R14 CC
Round 14: Loss vs Colin Eriksen (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Cindra, Dracai of Retribution
25:75
R15 CC
Round 15: Loss vs Charles Dunn (Cindra, Dracai of Retribution) - Expected: 24:76
dropped 2-3-0
60%
Meta
-0.1
Perf
2.0
Surp
1.0
Diff
Rhinar, Reckless Rampage
55:45
R1 CC
Round 1: Loss vs Thor Hoffman (Rhinar, Reckless Rampage) - Expected: 53:47
Gravy Bones, Shipwrecked Looter
50:50
R2 CC
Round 2: Win vs Brady Bicknell (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Rhinar, Reckless Rampage
55:45
R3 CC
Round 3: Win vs Rich Pauls (Rhinar, Reckless Rampage) - Expected: 53:47
Dash I/O
25:75
R4 CC
Round 4: Loss vs Pat Eshghy (Dash I/O) - Expected: 26:74
Kassai of the Golden Sand
25:75
R5 CC
Round 5: Loss vs Daniel Rothhaar (Kassai of the Golden Sand) - Expected: 25:75
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
0.6
Diff
Oscilio, Forked Continuum
R1
R1 CC
Round 1: Win vs Luke Magnuson (Oscilio, Forked Continuum) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
50:50
R2 CC
Round 2: Win vs Adam Fischer (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Gravy Bones, Shipwrecked Looter
50:50
R3 CC
Round 3: Loss vs Matthew W (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Aurora, Legacy of Tempest
50:50
R4 CC
Round 4: Loss vs jordan johnson (Aurora, Legacy of Tempest) - Expected: 50:50 (mirror match)
Dorinthea Ironsong
R5
R5 CC
Round 5: Loss vs Marsha Ho (Dorinthea Ironsong) - Expected: Not enough data (8 matches)
dropped 2-3-0
60%
Meta
-0.0
Perf
2.5
Surp
1.8
Diff
Arakni, Marionette
50:50
R1 CC
Round 1: Win vs Raimello Jackson (Arakni, Marionette) - Expected: 50:50
Ser Boltyn, Breaker of Dawn
R2
R2 CC
Round 2: Loss vs Codi Barnett (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (2 matches)
Arakni, Marionette
50:50
R3 CC
Round 3: Loss vs Evan Ford (Arakni, Marionette) - Expected: 50:50
Kassai of the Golden Sand
!!
25:75
R4 CC
Round 4: Win vs Andrew Clayton (Kassai of the Golden Sand) - Expected: 25:75, underdog victory
Dash I/O
25:75
R5 CC
Round 5: Loss vs Theodore Raitzer (Dash I/O) - Expected: 26:74
dropped 2-3-0
80%
Meta
-0.2
Perf
2.2
Surp
1.4
Diff
Cindra, Dracai of Retribution
25:75
R1 CC
Round 1: Loss vs Rachel Van Leeuwen (Cindra, Dracai of Retribution) - Expected: 24:76
Arakni, Marionette
50:50
R2 CC
Round 2: Win vs Justin Rim (Arakni, Marionette) - Expected: 50:50
Valda, Seismic Impact
R3
R3 CC
Round 3: Loss vs Nicholas Wolverton (Valda, Seismic Impact) - Expected: Not enough data (8 matches)
Gravy Bones, Shipwrecked Looter
50:50
R4 CC
Round 4: Loss vs Peter Buddensiek (Gravy Bones, Shipwrecked Looter) - Expected: 48:52
Dorinthea Ironsong
R5
R5 CC
Round 5: Win vs Adam Rotondi (Dorinthea Ironsong) - Expected: Not enough data (8 matches)
dropped 1-4-0
60%
Meta
-0.8
Perf
1.8
Surp
1.0
Diff
Victor Goldmane, High and Mighty
15:85
R1 CC
Round 1: Loss vs Jordyn Denver (Victor Goldmane, High and Mighty) - Expected: 14:86
Victor Goldmane, High and Mighty
15:85
R2 CC
Round 2: Loss vs Brandon King (Victor Goldmane, High and Mighty) - Expected: 14:86
Arakni, Marionette
50:50
R3 CC
Round 3: Loss vs Raj Giri (Arakni, Marionette) - Expected: 50:50
Betsy, Skin in the Game
R4
R4 CC
Round 4: Loss vs CODY READY (Betsy, Skin in the Game) - Expected: Not enough data (3 matches)
Teklovossen, Esteemed Magnate
R5
R5 CC
Round 5: Win vs Rolando Matta Jr (Teklovossen, Esteemed Magnate) - Expected: Not enough data (9 matches)
dropped 0-5-0
80%
Meta
-2.1
Perf
2.1
Surp
0.0
Diff
Arakni, Marionette
50:50
R1 CC
Round 1: Loss vs Brandon Irvin (Arakni, Marionette) - Expected: 50:50
Zyggy Starlight
R2
R2 CC
Round 2: Loss vs Tanner Lee (Zyggy Starlight) - Expected: Not enough data (8 matches)
Victor Goldmane, High and Mighty
15:85
R3 CC
Round 3: Loss vs Jake Montalbano (Victor Goldmane, High and Mighty) - Expected: 14:86
Arakni, Marionette
50:50
R4 CC
Round 4: Loss vs Justin Rim (Arakni, Marionette) - Expected: 50:50
Olympia, Prized Fighter
R5
R5 CC
Round 5: Loss vs Trenton Mercer (Olympia, Prized Fighter) - Expected: Not enough data (1 matches)
dropped 1-3-0
25%
Meta
-0.1
Perf
1.0
Surp
0.9
Diff
Victor Goldmane, High and Mighty
15:85
R1 CC
Round 1: Loss vs Dakota Sisk (Victor Goldmane, High and Mighty) - Expected: 14:86
Victor Goldmane, High and Mighty
15:85
R2 CC
Round 2: Loss vs Zak Miller (Victor Goldmane, High and Mighty) - Expected: 14:86
Kassai of the Golden Sand
25:75
R3 CC
Round 3: Loss vs Daniel Edwards (Kassai of the Golden Sand) - Expected: 25:75
Rhinar, Reckless Rampage
55:45
R4 CC
Round 4: Win vs Alexander Heger (Rhinar, Reckless Rampage) - Expected: 53:47

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.