Oscilio, Forked Continuum

Oscilio, Forked Continuum

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.6
Diff
Aurora, Legacy of Tempest
R1
R1 CC
Round 1: Loss vs Kenneth Shivers (Aurora, Legacy of Tempest) - Expected: Not enough data (1 matches)
Katsu, the Wanderer
R2
R2 CC
Round 2: Loss vs Bryan Knecht (Katsu, the Wanderer) - Expected: Not enough data (1 matches)
Oscilio, Constella Intelligence
R3
R3 CC
Round 3: Win vs Cam Dayton (Oscilio, Constella Intelligence) - Expected: Not enough data (3 matches)
Vynnset, Iron Maiden
R4
R4 CC
Round 4: Loss vs Evelyn Thomas (Vynnset, Iron Maiden) - Expected: Not enough data (1 matches)
Kassai of the Golden Sand
R5
R5 CC
Round 5: Win vs Daniel Edwards (Kassai of the Golden Sand) - Expected: Not enough data (2 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Cindra, Dracai of Retribution
R1
R1 CC
Round 1: Loss vs Khoi Doan (Cindra, Dracai of Retribution) - Expected: Not enough data (3 matches)
Cindra, Dracai of Retribution
R2
R2 CC
Round 2: Loss vs Dan Mui (Cindra, Dracai of Retribution) - Expected: Not enough data (3 matches)
Ser Boltyn, Breaker of Dawn
R3
R3 CC
Round 3: Loss vs Alexander Hudgins (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.