Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

8 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

29th 8-4-0
42%
Meta
+2.2
Perf
5.7
Surp
4.4
Diff
Oscilio, Constella Intelligence
40:60
R1 CC
Round 1: Loss vs Zachary Johnson (Oscilio, Constella Intelligence) - Expected: 40:60
Betsy, Skin in the Game
90:10
R2 CC
Round 2: Win vs Colton Branch (Betsy, Skin in the Game) - Expected: 90:10
Teklovossen, Esteemed Magnate
R3
R3 CC
Round 3: Win vs Tader Kammeyer (Teklovossen, Esteemed Magnate) - Expected: Not enough data (7 matches)
Kassai of the Golden Sand
40:60
R4 CC
Round 4: Win vs Jon Gibson (Kassai of the Golden Sand) - Expected: 41:59
Kassai of the Golden Sand
40:60
R5 CC
Round 5: Win vs Wesley Dong (Kassai of the Golden Sand) - Expected: 41:59
Marlynn, Treasure Hunter
R6
R6 CC
Round 6: Win vs Chandler To (Marlynn, Treasure Hunter) - Expected: Not enough data (9 matches)
Aurora, Legacy of Tempest
R7
R7 CC
Round 7: Win vs Nicholas Wolverton (Aurora, Legacy of Tempest) - Expected: Not enough data (6 matches)
Oscilio, Constella Intelligence
40:60
R8 CC
Round 8: Loss vs Nicholas Porter (Oscilio, Constella Intelligence) - Expected: 40:60
Oscilio, Constella Intelligence
40:60
R9 CC
Round 9: Win vs Brandon Hartman (Oscilio, Constella Intelligence) - Expected: 40:60
Oscilio, Constella Intelligence
40:60
R10 CC
Round 10: Win vs Andrew Rothermel (Oscilio, Constella Intelligence) - Expected: 40:60
Oscilio, Constella Intelligence
40:60
R11 CC
Round 11: Loss vs Yuki Lee Bender (Oscilio, Constella Intelligence) - Expected: 40:60
Fai, Rising Rebellion
R12
R12 CC
Round 12: Loss vs William Bradshaw (Fai, Rising Rebellion) - Expected: Not enough data (9 matches)
dropped 3-4-0
57%
Meta
-0.5
Perf
2.8
Surp
0.7
Diff
Aurora, Legacy of Tempest
R1
R1 CC
Round 1: Win vs Jeremy Constance (Aurora, Legacy of Tempest) - Expected: Not enough data (6 matches)
Puffin, Hightail
25:75
R2 CC
Round 2: Loss vs Tony Stobbe (Puffin, Hightail) - Expected: 27:73
Cindra, Dracai of Retribution
45:55
R3 CC
Round 3: Win vs Tyler Sorensen (Cindra, Dracai of Retribution) - Expected: 44:56
Betsy, Skin in the Game
90:10
R4 CC
Round 4: Win vs Caleb Hall (Betsy, Skin in the Game) - Expected: 90:10
Jarl Vetreiði
50:50
R5 CC
Round 5: Loss vs Joel Grizzelle (Jarl Vetreiði) - Expected: 50:50
Aurora, Legacy of Tempest
R6
R6 CC
Round 6: Loss vs Nathan Crawford (Aurora, Legacy of Tempest) - Expected: Not enough data (6 matches)
Dash I/O
40:60
R7 CC
Round 7: Loss vs Travis Yeo (Dash I/O) - Expected: 40:60
dropped 2-3-0
60%
Meta
-0.4
Perf
2.6
Surp
1.1
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Loss vs Jose Badillo (Cindra, Dracai of Retribution) - Expected: 44:56
Arakni, Marionette
45:55
R2 CC
Round 2: Win vs Trey Herring (Arakni, Marionette) - Expected: 43:57
Jarl Vetreiði
50:50
R3 CC
Round 3: Win vs Phillip Millwee (Jarl Vetreiði) - Expected: 50:50
Aurora, Legacy of Tempest
R4
R4 CC
Round 4: Loss vs Nicholas Wolverton (Aurora, Legacy of Tempest) - Expected: Not enough data (6 matches)
Hala, Bladesaint of the Vow
55:45
R5 CC
Round 5: Loss vs Daniel Sternesky (Hala, Bladesaint of the Vow) - Expected: 55:45
dropped 2-3-0
40%
Meta
-0.1
Perf
2.3
Surp
1.7
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Loss vs Gregory Smith (Cindra, Dracai of Retribution) - Expected: 44:56
Riptide, Lurker of the Deep
R2
R2 CC
Round 2: Loss vs Brandon Robinson (Riptide, Lurker of the Deep) - Expected: Not enough data (7 matches)
Dorinthea Ironsong
R3
R3 CC
Round 3: Win vs DANIEL WILLIAMS (Dorinthea Ironsong) - Expected: Not enough data (8 matches)
Dash I/O
!
40:60
R4 CC
Round 4: Win vs Carter Sissell (Dash I/O) - Expected: 40:60, underdog victory
Puffin, Hightail
25:75
R5 CC
Round 5: Loss vs Tony Stobbe (Puffin, Hightail) - Expected: 27:73
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
Kayo, Underhanded Cheat
R1
R1 CC
Round 1: Win vs Shawn Adams (Kayo, Underhanded Cheat) - Expected: Not enough data (2 matches)
Dorinthea Ironsong
R2
R2 CC
Round 2: Loss vs Tim Hickman (Dorinthea Ironsong) - Expected: Not enough data (8 matches)
Arakni, Huntsman
R3
R3 CC
Round 3: Loss vs Jack Sandau (Arakni, Huntsman) - Expected: Not enough data (8 matches)
Valda, Seismic Impact
R4
R4 CC
Round 4: Loss vs Harrison Pruitt (Valda, Seismic Impact) - Expected: Not enough data (9 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
Tuffnut, Bumbling Hulkster
R1
R1 CC
Round 1: Win vs Daniel Smith (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (4 matches)
Hala, Bladesaint of the Vow
55:45
R2 CC
Round 2: Loss vs Justin Johnson (Hala, Bladesaint of the Vow) - Expected: 55:45
Ser Boltyn, Breaker of Dawn
R3
R3 CC
Round 3: Loss vs Jack Sweeney (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (4 matches)
Teklovossen, Esteemed Magnate
R4
R4 CC
Round 4: Loss vs Tader Kammeyer (Teklovossen, Esteemed Magnate) - Expected: Not enough data (7 matches)
dropped 0-4-0
50%
Meta
-1.8
Perf
1.8
Surp
0.0
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Loss vs Katherine Merwin (Cindra, Dracai of Retribution) - Expected: 44:56
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Loss vs David Massey (Ira, Scarlet Revenger) - Expected: Not enough data (8 matches)
Dash I/O
40:60
R3 CC
Round 3: Loss vs Luke Leonard (Dash I/O) - Expected: 40:60
Vynnset, Iron Maiden
50:50
R4 CC
Round 4: Loss vs Joshua Kehe (Vynnset, Iron Maiden) - Expected: 50:50
dropped 1-0-0
100%
Meta
+0.5
Perf
0.5
Surp
1.0
Diff
Marlynn, Treasure Hunter
R1
R1 CC
Round 1: Win vs Kai Sickler (Marlynn, Treasure Hunter) - Expected: Not enough data (9 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.