Tuffnut, Bumbling Hulkster

Tuffnut, Bumbling Hulkster

8 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 6-3-0
56%
Meta
+2.5
Perf
4.4
Surp
4.8
Diff
Prism, Awakener of Sol
R1
R1 CC
Round 1: Win vs Cristerson Chee (Prism, Awakener of Sol) - Expected: Not enough data (9 matches)
Dash I/O
15:85
R2 CC
Round 2: Loss vs 坂上 俊輔 (Dash I/O) - Expected: 15:85
Cindra, Dracai of Retribution
!!
15:85
R3 CC
Round 3: Win vs 佐藤 宗良 (Cindra, Dracai of Retribution) - Expected: 14:86, underdog victory
Prism, Awakener of Sol
R4
R4 CC
Round 4: Loss vs 司忠 甲地 (Prism, Awakener of Sol) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
30:70
R5 CC
Round 5: Loss vs Gary Lee (Victor Goldmane, High and Mighty) - Expected: 32:68
Vynnset, Iron Maiden
60:40
R6 CC
Round 6: Win vs Pang Chan (Vynnset, Iron Maiden) - Expected: 61:39
Kayo, Underhanded Cheat
R7
R7 CC
Round 7: Win vs Bart Horré (Kayo, Underhanded Cheat) - Expected: Not enough data (4 matches)
Arakni, Marionette
!
30:70
R8 CC
Round 8: Win vs Darren Goh (Arakni, Marionette) - Expected: 32:68, underdog victory
Arakni, 5L!p3d 7hRu 7h3 cR4X
R9
R9 CC
Round 9: Win vs Iada Caio (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (5 matches)
dropped 2-5-1
25%
Meta
-0.5
Perf
2.9
Surp
1.2
Diff
Dash I/O
15:85
R1 CC
Round 1: Loss vs Edward Kimble (Dash I/O) - Expected: 15:85
Arakni, Marionette
!
30:70
R2 CC
Round 2: Win vs Hiroyuki Yamamoto (Arakni, Marionette) - Expected: 32:68, underdog victory
Prism, Awakener of Sol
R3
R3 CC
Round 3: Draw vs Cristerson Chee (Prism, Awakener of Sol) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
30:70
R4 CC
Round 4: Loss vs Sergiu Morar (Victor Goldmane, High and Mighty) - Expected: 32:68
Oscilio, Constella Intelligence
20:80
R5 CC
Round 5: Loss vs Nino Chimenti (Oscilio, Constella Intelligence) - Expected: 21:79
Kayo, Underhanded Cheat
R6
R6 CC
Round 6: Win vs Wai Lum Choong (Kayo, Underhanded Cheat) - Expected: Not enough data (4 matches)
Cindra, Dracai of Retribution
15:85
R7 CC
Round 7: Loss vs Deborah Chua (Cindra, Dracai of Retribution) - Expected: 14:86
Dorinthea Ironsong
35:65
R8 CC
Round 8: Loss vs Hajime Okada (Dorinthea Ironsong) - Expected: 36:64
dropped 3-4-0
43%
Meta
+0.1
Perf
3.5
Surp
2.2
Diff
Gravy Bones, Shipwrecked Looter
35:65
R1 CC
Round 1: Loss vs Gustavo Vacilotto (Gravy Bones, Shipwrecked Looter) - Expected: 36:64
Victor Goldmane, High and Mighty
!
30:70
R2 CC
Round 2: Win vs Diego Souza (Victor Goldmane, High and Mighty) - Expected: 32:68, underdog victory
Valda, Seismic Impact
50:50
R3 CC
Round 3: Win vs Yoshihiko Kato (Valda, Seismic Impact) - Expected: 50:50
Oscilio, Constella Intelligence
20:80
R4 CC
Round 4: Loss vs Daniel Toh (Oscilio, Constella Intelligence) - Expected: 21:79
Ser Boltyn, Breaker of Dawn
R5
R5 CC
Round 5: Loss vs Marklin Spencer (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (6 matches)
Gravy Bones, Shipwrecked Looter
!
35:65
R6 CC
Round 6: Win vs KOHEI TAKANO (Gravy Bones, Shipwrecked Looter) - Expected: 36:64, underdog victory
Vynnset, Iron Maiden
!
60:40
R7 CC
Round 7: Loss vs James Lewis (Vynnset, Iron Maiden) - Expected: 61:39, favorite upset
dropped 1-3-0
50%
Meta
-0.9
Perf
1.6
Surp
0.1
Diff
Jarl Vetreiði
65:35
R1 CC
Round 1: Win vs 憲佑 佐藤 (Jarl Vetreiði) - Expected: 67:33
Gravy Bones, Shipwrecked Looter
35:65
R2 CC
Round 2: Loss vs Christian Bergesen (Gravy Bones, Shipwrecked Looter) - Expected: 36:64
Arakni, Huntsman
50:50
R3 CC
Round 3: Loss vs Lewis Miller (Arakni, Huntsman) - Expected: 50:50
Gravy Bones, Shipwrecked Looter
35:65
R4 CC
Round 4: Loss vs Marie Watson (Gravy Bones, Shipwrecked Looter) - Expected: 36:64
dropped 1-3-0
0%
Meta
+0.1
Perf
1.4
Surp
0.6
Diff
Oscilio, Constella Intelligence
!!
20:80
R1 CC
Round 1: Win vs Illuvial Arnett (Oscilio, Constella Intelligence) - Expected: 21:79, underdog victory
Fai, Rising Rebellion
20:80
R2 CC
Round 2: Loss vs Samuel Gubbins (Fai, Rising Rebellion) - Expected: 19:81
Victor Goldmane, High and Mighty
30:70
R3 CC
Round 3: Loss vs Ali Ryan (Victor Goldmane, High and Mighty) - Expected: 32:68
Cindra, Dracai of Retribution
15:85
R4 CC
Round 4: Loss vs Roman Pinegin (Cindra, Dracai of Retribution) - Expected: 14:86
dropped 0-4-0
50%
Meta
-1.4
Perf
1.4
Surp
0.0
Diff
Oscilio, Constella Intelligence
20:80
R1 CC
Round 1: Loss vs Ryan Youngquist (Oscilio, Constella Intelligence) - Expected: 21:79
Arakni, 5L!p3d 7hRu 7h3 cR4X
R2
R2 CC
Round 2: Loss vs Suh Jaeyong (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (5 matches)
Marlynn, Treasure Hunter
R3
R3 CC
Round 3: Loss vs Takatoshi Sato (Marlynn, Treasure Hunter) - Expected: Not enough data (8 matches)
Oscilio, Constella Intelligence
20:80
R4 CC
Round 4: Loss vs Ken Kuwahara (Oscilio, Constella Intelligence) - Expected: 21:79
dropped 1-2-0
33%
Meta
-0.0
Perf
1.0
Surp
0.7
Diff
Oscilio, Constella Intelligence
20:80
R1 CC
Round 1: Loss vs Nicholas Tran (Oscilio, Constella Intelligence) - Expected: 21:79
Arakni, Huntsman
50:50
R2 CC
Round 2: Win vs Yohei Mori (Arakni, Huntsman) - Expected: 50:50
Victor Goldmane, High and Mighty
30:70
R3 CC
Round 3: Loss vs Xiu Meng Yip (Victor Goldmane, High and Mighty) - Expected: 32:68
dropped 0-3-0
67%
Meta
-1.4
Perf
1.4
Surp
0.0
Diff
Puffin, Hightail
R1
R1 CC
Round 1: Loss vs Kentaro Hase (Puffin, Hightail) - Expected: Not enough data (6 matches)
Katsu, the Wanderer
R2
R2 CC
Round 2: Loss vs Björn DHOOGHE (Katsu, the Wanderer) - Expected: Not enough data (5 matches)
Dorinthea Ironsong
35:65
R3 CC
Round 3: Loss vs Fabricio Talmas (Dorinthea Ironsong) - Expected: 36:64

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.