Ira, Scarlet Revenger

Ira, Scarlet Revenger

6 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-2-0
20%
Meta
+0.9
Perf
2.3
Surp
3.0
Diff
Arakni, Marionette
45:55
R1 CC
Round 1: Loss vs DYLAN MANGINI (Arakni, Marionette) - Expected: 45:55
Kassai of the Golden Sand
25:75
R2 CC
Round 2: Loss vs Marek Meyer (Kassai of the Golden Sand) - Expected: 27:73
Gravy Bones, Shipwrecked Looter
70:30
R3 CC
Round 3: Win vs Domenic Wilkins (Gravy Bones, Shipwrecked Looter) - Expected: 69:31
Kassai of the Golden Sand
!!
25:75
R4 CC
Round 4: Win vs Evan Groff (Kassai of the Golden Sand) - Expected: 27:73, underdog victory
Oscilio, Constella Intelligence
45:55
R5 CC
Round 5: Win vs Robin Avenoso (Oscilio, Constella Intelligence) - Expected: 45:55
dropped 2-3-0
60%
Meta
-0.3
Perf
2.1
Surp
1.0
Diff
Victor Goldmane, High and Mighty
35:65
R1 CC
Round 1: Loss vs Trent Nguyen (Victor Goldmane, High and Mighty) - Expected: 36:64
Rhinar, Reckless Rampage
55:45
R2 CC
Round 2: Win vs Alexander Heger (Rhinar, Reckless Rampage) - Expected: 53:47
Riptide, Lurker of the Deep
R3
R3 CC
Round 3: Loss vs Brandon Robinson (Riptide, Lurker of the Deep) - Expected: Not enough data (5 matches)
Prism, Awakener of Sol
55:45
R4 CC
Round 4: Win vs Kenny Tran (Prism, Awakener of Sol) - Expected: 57:43
Victor Goldmane, High and Mighty
35:65
R5 CC
Round 5: Loss vs Brandon Hartman (Victor Goldmane, High and Mighty) - Expected: 36:64
dropped 1-4-0
40%
Meta
-1.4
Perf
2.5
Surp
0.5
Diff
Kassai of the Golden Sand
25:75
R1 CC
Round 1: Loss vs John Record (Kassai of the Golden Sand) - Expected: 27:73
Arakni, Marionette
45:55
R2 CC
Round 2: Win vs Sam Coons (Arakni, Marionette) - Expected: 45:55
Victor Goldmane, High and Mighty
35:65
R3 CC
Round 3: Loss vs Ravi Sharma (Victor Goldmane, High and Mighty) - Expected: 36:64
Jarl Vetreiði
!
70:30
R4 CC
Round 4: Loss vs Daniel Ferrara (Jarl Vetreiði) - Expected: 70:30, favorite upset
Dash I/O
!
65:35
R5 CC
Round 5: Loss vs Jesse Gibson (Dash I/O) - Expected: 66:34, favorite upset
dropped 1-4-0
60%
Meta
-1.5
Perf
2.5
Surp
0.2
Diff
Lyath Goldmane, Vile Savant
R1
R1 CC
Round 1: Win vs Brandon Ejupi (Lyath Goldmane, Vile Savant) - Expected: Not enough data (3 matches)
Gravy Bones, Shipwrecked Looter
!
70:30
R2 CC
Round 2: Loss vs William Pearlman (Gravy Bones, Shipwrecked Looter) - Expected: 69:31, favorite upset
Cindra, Dracai of Retribution
40:60
R3 CC
Round 3: Loss vs Noah Fogle (Cindra, Dracai of Retribution) - Expected: 39:61
Arakni, Marionette
45:55
R4 CC
Round 4: Loss vs Kenn Johnson (Arakni, Marionette) - Expected: 45:55
Marlynn, Treasure Hunter
50:50
R5 CC
Round 5: Loss vs Natasha Yocum (Marlynn, Treasure Hunter) - Expected: 50:50
dropped 1-3-0
75%
Meta
-1.1
Perf
2.0
Surp
0.5
Diff
Dorinthea Ironsong
50:50
R1 CC
Round 1: Loss vs Steven Leyva (Dorinthea Ironsong) - Expected: 50:50
Rhinar, Reckless Rampage
55:45
R2 CC
Round 2: Win vs Joshua Vincent (Rhinar, Reckless Rampage) - Expected: 53:47
Arakni, Marionette
45:55
R3 CC
Round 3: Loss vs Jacob Shaker (Arakni, Marionette) - Expected: 45:55
Vynnset, Iron Maiden
60:40
R4 CC
Round 4: Loss vs Jared Contaldi (Vynnset, Iron Maiden) - Expected: 59:41
dropped 1-2-0
0%
Meta
-0.3
Perf
1.4
Surp
0.8
Diff
Arakni, Marionette
45:55
R1 CC
Round 1: Loss vs Daniel Wood (Arakni, Marionette) - Expected: 45:55
Oscilio, Constella Intelligence
45:55
R2 CC
Round 2: Win vs Jonny Espejo (Oscilio, Constella Intelligence) - Expected: 45:55
Arakni, Marionette
45:55
R3 CC
Round 3: Loss vs Jeremy Kruman (Arakni, Marionette) - Expected: 45:55

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.