Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-2-0
20%
Meta
+1.1
Perf
2.2
Surp
2.1
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Win vs Collin Cromwell (Cindra, Dracai of Retribution) - Expected: 43:57
Cindra, Dracai of Retribution
45:55
R2 CC
Round 2: Loss vs Gabriel Barrett (Cindra, Dracai of Retribution) - Expected: 43:57
Ira, Scarlet Revenger
R3
R3 CC
Round 3: Win vs Elliott Rinke (Ira, Scarlet Revenger) - Expected: Not enough data (5 matches)
Oscilio, Constella Intelligence
15:85
R4 CC
Round 4: Loss vs Aaron Grace (Oscilio, Constella Intelligence) - Expected: 16:84
Gravy Bones, Shipwrecked Looter
40:60
R5 CC
Round 5: Win vs Drew Peastrel (Gravy Bones, Shipwrecked Looter) - Expected: 42:58
dropped 3-2-0
40%
Meta
+1.0
Perf
2.8
Surp
2.3
Diff
Oscilio, Constella Intelligence
!!
15:85
R1 CC
Round 1: Win vs Nick Hastings-Crummey (Oscilio, Constella Intelligence) - Expected: 16:84, underdog victory
Gravy Bones, Shipwrecked Looter
40:60
R2 CC
Round 2: Loss vs Thomas Battaglia (Gravy Bones, Shipwrecked Looter) - Expected: 42:58
Cindra, Dracai of Retribution
45:55
R3 CC
Round 3: Win vs Evan Herndon (Cindra, Dracai of Retribution) - Expected: 43:57
Victor Goldmane, High and Mighty
R4
R4 CC
Round 4: Loss vs Logan King (Victor Goldmane, High and Mighty) - Expected: Not enough data (6 matches)
Lyath Goldmane, Vile Savant
R5
R5 CC
Round 5: Win vs Brandon Ejupi (Lyath Goldmane, Vile Savant) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.