Puffin, Hightail

Puffin, Hightail

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

34th 8-4-0
58%
Meta
+2.1
Perf
5.6
Surp
4.7
Diff
Vynnset, Iron Maiden
!
60:40
R1 CC
Round 1: Loss vs Hangjune "Shu" Cho (Vynnset, Iron Maiden) - Expected: 61:39, favorite upset
Vynnset, Iron Maiden
60:40
R2 CC
Round 2: Win vs OH Youngjin (Vynnset, Iron Maiden) - Expected: 61:39
Riptide, Lurker of the Deep
R3
R3 CC
Round 3: Win vs Marei Oshiro (Riptide, Lurker of the Deep) - Expected: Not enough data (3 matches)
Rhinar, Reckless Rampage
R4
R4 CC
Round 4: Win vs Eugene C (Rhinar, Reckless Rampage) - Expected: Not enough data (4 matches)
Oscilio, Constella Intelligence
50:50
R5 CC
Round 5: Win vs Hiroyuki Tansei (Oscilio, Constella Intelligence) - Expected: 52:48
Prism, Awakener of Sol
75:25
R6 CC
Round 6: Win vs Kazuki Itabashi (Prism, Awakener of Sol) - Expected: 76:24
Cindra, Dracai of Retribution
45:55
R7 CC
Round 7: Loss vs Leon Lu (Cindra, Dracai of Retribution) - Expected: 47:53
Gravy Bones, Shipwrecked Looter
45:55
R8 CC
Round 8: Loss vs Evanking Chiu (Gravy Bones, Shipwrecked Looter) - Expected: 46:54
Verdance, Thorn of the Rose
!
35:65
R9 CC
Round 9: Win vs Yuusuke Kiguchi (Verdance, Thorn of the Rose) - Expected: 35:65, underdog victory
Florian, Rotwood Harbinger
20:80
R10 CC
Round 10: Loss vs 岡西 達也 (Florian, Rotwood Harbinger) - Expected: 22:78
Valda, Seismic Impact
R11
R11 CC
Round 11: Win vs Jaturone Chairungsri (Valda, Seismic Impact) - Expected: Not enough data (4 matches)
Fang, Dracai of Blades
!
40:60
R12 CC
Round 12: Win vs Hiroki Goto (Fang, Dracai of Blades) - Expected: 40:60, underdog victory
dropped 4-3-0
14%
Meta
+0.8
Perf
3.1
Surp
2.0
Diff
Gravy Bones, Shipwrecked Looter
45:55
R1 CC
Round 1: Win vs yuuta nojiri (Gravy Bones, Shipwrecked Looter) - Expected: 46:54
Dash I/O
35:65
R2 CC
Round 2: Loss vs Noriyuki Sugioka (Dash I/O) - Expected: 36:64
Kayo, Armed and Dangerous
70:30
R3 CC
Round 3: Win vs treeming Tsang (Kayo, Armed and Dangerous) - Expected: 71:29
Arakni, 5L!p3d 7hRu 7h3 cR4X
45:55
R4 CC
Round 4: Win vs 直人 三田 (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 45:55
Verdance, Thorn of the Rose
35:65
R5 CC
Round 5: Loss vs Yuma Ishikura (Verdance, Thorn of the Rose) - Expected: 35:65
Gravy Bones, Shipwrecked Looter
45:55
R6 CC
Round 6: Win vs カイ ブラック (Gravy Bones, Shipwrecked Looter) - Expected: 46:54
Gravy Bones, Shipwrecked Looter
45:55
R7 CC
Round 7: Loss vs Evanking Chiu (Gravy Bones, Shipwrecked Looter) - Expected: 46:54
dropped 1-3-0
75%
Meta
-1.1
Perf
1.7
Surp
0.1
Diff
Kayo, Armed and Dangerous
70:30
R1 CC
Round 1: Win vs Chen Wei Li (Kayo, Armed and Dangerous) - Expected: 71:29
Lyath Goldmane, Vile Savant
R2
R2 CC
Round 2: Loss vs Louis Glenn (Lyath Goldmane, Vile Savant) - Expected: Not enough data (5 matches)
Kayo, Underhanded Cheat
R3
R3 CC
Round 3: Loss vs Matteo Blasi (Kayo, Underhanded Cheat) - Expected: Not enough data (8 matches)
Dash I/O
35:65
R4 CC
Round 4: Loss vs Tsuyoshi Kaji (Dash I/O) - Expected: 36:64
dropped 1-3-0
75%
Meta
-1.1
Perf
1.9
Surp
0.5
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Loss vs ‪yalon schori‬‏ (Cindra, Dracai of Retribution) - Expected: 47:53
Betsy, Skin in the Game
R2
R2 CC
Round 2: Loss vs Masay Toda (Betsy, Skin in the Game) - Expected: Not enough data (2 matches)
Vynnset, Iron Maiden
60:40
R3 CC
Round 3: Win vs Jonathan Vu (Vynnset, Iron Maiden) - Expected: 61:39
Kayo, Underhanded Cheat
R4
R4 CC
Round 4: Loss vs Shiraishi Koki (Kayo, Underhanded Cheat) - Expected: Not enough data (8 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.