
Betsy, Skin in the Game
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
14th • 9-3-0
83%
Meta
+3.2
Perf
6.3
Surp
5.9
Diff
Round 1: Loss vs Henry Leasure (Verdance, Thorn of the Rose) - Expected: Not enough data (1 matches)
Round 3: Win vs Ryo Kawasaki (Prism, Awakener of Sol) - Expected: Not enough data (3 matches)
Round 4: Loss vs Austin Somers (Prism, Awakener of Sol) - Expected: Not enough data (3 matches)
Round 5: Win vs EIKI SUGAI (Riptide, Lurker of the Deep) - Expected: Not enough data (3 matches)
Round 9: Win vs Camden Keener (Kassai of the Golden Sand) - Expected: 29:71, underdog victory
Round 11: Win vs Jun Sato (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)
Meta Fit
83% (10/12 favorable matchups)
Performance
+3.2 Wins (5.8 expected, 9 actual)
Surprise
6.3 total deviation
Difficulty
5.9 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Verdance, Thorn of the Rose | 50% | Loss |
| R2 | Puffin, Hightail | 50% | Win |
| R3 | Prism, Awakener of Sol | 50% | Win |
| R4 | Prism, Awakener of Sol | 50% | Loss |
| R5 | Riptide, Lurker of the Deep | 50% | Win |
| R6 | Arakni, Marionette | 45% | Win |
| R7 | Gravy Bones, Shipwrecked Looter | 50% | Win |
| R8 | Dash I/O | 55% | Win |
| R9 | Kassai of the Golden Sand | 30% | Win |
| R10 | Cindra, Dracai of Retribution | 55% | Loss |
| R11 | Florian, Rotwood Harbinger | 50% | Win |
| R12 | Gravy Bones, Shipwrecked Looter | 50% | Win |
Legend
Win
Loss
Draw
Unknown Opponent
!
!!
Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.