Betsy, Skin in the Game

Betsy, Skin in the Game

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

14th 9-3-0
83%
Meta
+3.2
Perf
6.3
Surp
5.9
Diff
Verdance, Thorn of the Rose
R1
R1 CC
Round 1: Loss vs Henry Leasure (Verdance, Thorn of the Rose) - Expected: Not enough data (1 matches)
Puffin, Hightail
R2
R2 CC
Round 2: Win vs ユウキ テラダ (Puffin, Hightail) - Expected: Not enough data (5 matches)
Prism, Awakener of Sol
R3
R3 CC
Round 3: Win vs Ryo Kawasaki (Prism, Awakener of Sol) - Expected: Not enough data (3 matches)
Prism, Awakener of Sol
R4
R4 CC
Round 4: Loss vs Austin Somers (Prism, Awakener of Sol) - Expected: Not enough data (3 matches)
Riptide, Lurker of the Deep
R5
R5 CC
Round 5: Win vs EIKI SUGAI (Riptide, Lurker of the Deep) - Expected: Not enough data (3 matches)
Arakni, Marionette
45:55
R6 CC
Round 6: Win vs Anthony Hlaing (Arakni, Marionette) - Expected: 43:57
Gravy Bones, Shipwrecked Looter
50:50
R7 CC
Round 7: Win vs David Yau (Gravy Bones, Shipwrecked Looter) - Expected: 50:50
Dash I/O
55:45
R8 CC
Round 8: Win vs Byungmo Koo (Dash I/O) - Expected: 53:47
Kassai of the Golden Sand
!!
30:70
R9 CC
Round 9: Win vs Camden Keener (Kassai of the Golden Sand) - Expected: 29:71, underdog victory
Cindra, Dracai of Retribution
55:45
R10 CC
Round 10: Loss vs Gordon Koh Koh (Cindra, Dracai of Retribution) - Expected: 54:46
Florian, Rotwood Harbinger
R11
R11 CC
Round 11: Win vs Jun Sato (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
50:50
R12 CC
Round 12: Win vs Jumpei Nasu (Gravy Bones, Shipwrecked Looter) - Expected: 50:50

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.