Valda, Seismic Impact

Valda, Seismic Impact

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

56th 6-6-0
67%
Meta
+0.0
Perf
4.6
Surp
1.8
Diff
Cindra, Dracai of Retribution
60:40
R1 CC
Round 1: Win vs 章裕 森 (Cindra, Dracai of Retribution) - Expected: 60:40
Dash I/O
65:35
R2 CC
Round 2: Win vs Tsuyoshi Kaji (Dash I/O) - Expected: 63:37
Florian, Rotwood Harbinger
R3
R3 CC
Round 3: Loss vs Ryosuke Urase (Florian, Rotwood Harbinger) - Expected: Not enough data (9 matches)
Arakni, Marionette
35:65
R4 CC
Round 4: Loss vs Anthony Hlaing (Arakni, Marionette) - Expected: 34:66
Prism, Awakener of Sol
60:40
R5 CC
Round 5: Win vs Cheuk Lun Tsang (Prism, Awakener of Sol) - Expected: 59:41
Cindra, Dracai of Retribution
60:40
R6 CC
Round 6: Win vs 稜馬 石川 (Cindra, Dracai of Retribution) - Expected: 60:40
Kayo, Armed and Dangerous
60:40
R7 CC
Round 7: Win vs akio harada (Kayo, Armed and Dangerous) - Expected: 61:39
Kassai of the Golden Sand
35:65
R8 CC
Round 8: Loss vs Camden Keener (Kassai of the Golden Sand) - Expected: 35:65
Gravy Bones, Shipwrecked Looter
30:70
R9 CC
Round 9: Loss vs Chu Heng Eng (Gravy Bones, Shipwrecked Looter) - Expected: 29:71
Dash I/O
65:35
R10 CC
Round 10: Win vs Noriyuki Sugioka (Dash I/O) - Expected: 63:37
Puffin, Hightail
!
65:35
R11 CC
Round 11: Loss vs 尚規 石坂 (Puffin, Hightail) - Expected: 63:37, favorite upset
Fang, Dracai of Blades
15:85
R12 CC
Round 12: Loss vs Yoshiaki Okamoto (Fang, Dracai of Blades) - Expected: 17:83

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.