
Ira, Scarlet Revenger
3 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
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| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Arakni, Marionette | 40% | Loss |
| R2 | Verdance, Thorn of the Rose | 40% | Win |
| R3 | Prism, Awakener of Sol | 65% | Win |
| R4 | Kayo, Underhanded Cheat | 60% | Win |
| R5 | Prism, Awakener of Sol | 65% | Win |
| R12 | Gravy Bones, Shipwrecked Looter | 65% | Loss |
| R13 | Gravy Bones, Shipwrecked Looter | 65% | Win |
| R14 | Florian, Rotwood Harbinger | 20% | Loss |
| R15 | Kano, Dracai of Aether | 50% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Verdance, Thorn of the Rose | 40% | Win |
| R2 | Kayo, Armed and Dangerous | 35% | Loss |
| R3 | Verdance, Thorn of the Rose | 40% | Loss |
| R4 | Verdance, Thorn of the Rose | 40% | Win |
| R5 | Gravy Bones, Shipwrecked Looter | 65% | Win |
| R12 | Gravy Bones, Shipwrecked Looter | 65% | Win |
| R13 | Oscilio, Constella Intelligence | 45% | Win |
| R14 | Cindra, Dracai of Retribution | 40% | Loss |
| R15 | Dash I/O | 60% | Loss |
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Verdance, Thorn of the Rose | 40% | Loss |
| R2 | Verdance, Thorn of the Rose | 40% | Win |
| R3 | Victor Goldmane, High and Mighty | 35% | Win |
| R4 | Arakni, Huntsman | 40% | Win |
| R5 | Oscilio, Constella Intelligence | 45% | Loss |
Legend
Performance Metrics
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.