Ira, Scarlet Revenger

Ira, Scarlet Revenger

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

34th 7-5-0
42%
Meta
+1.5
Perf
5.5
Surp
4.1
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Win vs ryotaro takashima (Cindra, Dracai of Retribution) - Expected: 46:54
Verdance, Thorn of the Rose
35:65
R2 CC
Round 2: Loss vs KENSUKE BESSHO (Verdance, Thorn of the Rose) - Expected: 33:67
Fang, Dracai of Blades
30:70
R3 CC
Round 3: Loss vs Tomoya Ohta (Fang, Dracai of Blades) - Expected: 29:71
Azalea, Ace in the Hole
60:40
R4 CC
Round 4: Win vs Marshal Meador (Azalea, Ace in the Hole) - Expected: 61:39
Victor Goldmane, High and Mighty
!
35:65
R5 CC
Round 5: Win vs Yoshiki Higa (Victor Goldmane, High and Mighty) - Expected: 35:65, underdog victory
Dorinthea Ironsong
55:45
R6 CC
Round 6: Loss vs Okamoto Natsuki (Dorinthea Ironsong) - Expected: 56:44
Cindra, Dracai of Retribution
45:55
R7 CC
Round 7: Win vs Keisuke Iwamura (Cindra, Dracai of Retribution) - Expected: 46:54
Verdance, Thorn of the Rose
35:65
R8 CC
Round 8: Loss vs TAIHEI OGAMI (Verdance, Thorn of the Rose) - Expected: 33:67
Vynnset, Iron Maiden
60:40
R9 CC
Round 9: Win vs Kazuaki Fukui (Vynnset, Iron Maiden) - Expected: 59:41
Dash I/O
50:50
R10 CC
Round 10: Loss vs Gaia Enomoto (Dash I/O) - Expected: 50:50
Dorinthea Ironsong
55:45
R11 CC
Round 11: Win vs tomoya kitagawa (Dorinthea Ironsong) - Expected: 56:44
Cindra, Dracai of Retribution
45:55
R12 CC
Round 12: Win vs KAZUMA SUZUKI (Cindra, Dracai of Retribution) - Expected: 46:54
51st 5-7-0
25%
Meta
+0.1
Perf
5.2
Surp
1.8
Diff
Cindra, Dracai of Retribution
45:55
R1 CC
Round 1: Win vs Kazuya Murakami (Cindra, Dracai of Retribution) - Expected: 46:54
Victor Goldmane, High and Mighty
!
35:65
R2 CC
Round 2: Win vs Yoshiki Higa (Victor Goldmane, High and Mighty) - Expected: 35:65, underdog victory
Verdance, Thorn of the Rose
35:65
R3 CC
Round 3: Loss vs Keita Arai (Verdance, Thorn of the Rose) - Expected: 33:67
Verdance, Thorn of the Rose
35:65
R4 CC
Round 4: Loss vs KENSUKE BESSHO (Verdance, Thorn of the Rose) - Expected: 33:67
Gravy Bones, Shipwrecked Looter
65:35
R5 CC
Round 5: Win vs 祥弘 橋本 (Gravy Bones, Shipwrecked Looter) - Expected: 63:37
Arakni, 5L!p3d 7hRu 7h3 cR4X
40:60
R6 CC
Round 6: Win vs haruka sonoda (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 42:58
Betsy, Skin in the Game
R7
R7 CC
Round 7: Win vs ユウマ ハマザト (Betsy, Skin in the Game) - Expected: Not enough data (6 matches)
Florian, Rotwood Harbinger
30:70
R8 CC
Round 8: Loss vs masaru okuda (Florian, Rotwood Harbinger) - Expected: 31:69
Kayo, Armed and Dangerous
40:60
R9 CC
Round 9: Loss vs kouji hamada (Kayo, Armed and Dangerous) - Expected: 40:60
Riptide, Lurker of the Deep
50:50
R10 CC
Round 10: Loss vs TAKEYUKI MATSUBARA (Riptide, Lurker of the Deep) - Expected: 50:50
Cindra, Dracai of Retribution
45:55
R11 CC
Round 11: Loss vs suguru ishimaru (Cindra, Dracai of Retribution) - Expected: 46:54
Kassai of the Golden Sand
25:75
R12 CC
Round 12: Loss vs Yusuke Maeda (Kassai of the Golden Sand) - Expected: 24:76
dropped 2-4-0
17%
Meta
-0.4
Perf
2.6
Surp
1.2
Diff
Verdance, Thorn of the Rose
35:65
R1 CC
Round 1: Loss vs KENSUKE BESSHO (Verdance, Thorn of the Rose) - Expected: 33:67
Fang, Dracai of Blades
!!
30:70
R2 CC
Round 2: Win vs Kento Inagaki (Fang, Dracai of Blades) - Expected: 29:71, underdog victory
Fang, Dracai of Blades
30:70
R3 CC
Round 3: Loss vs Kenji Enomoto (Fang, Dracai of Blades) - Expected: 29:71
Cindra, Dracai of Retribution
45:55
R4 CC
Round 4: Loss vs 和佳 倉田 (Cindra, Dracai of Retribution) - Expected: 46:54
Azalea, Ace in the Hole
60:40
R5 CC
Round 5: Win vs Kazuhiro Watanabe (Azalea, Ace in the Hole) - Expected: 61:39
Cindra, Dracai of Retribution
45:55
R6 CC
Round 6: Loss vs ryotaro takashima (Cindra, Dracai of Retribution) - Expected: 46:54

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.