
Betsy, Skin in the Game
1 players • Match results by round
Tip: Click any player row to see detailed round-by-round calculations
Round 1: Win vs hirotsugu shimauchi (Kassai of the Golden Sand) - Expected: 33:67, underdog victory
Round 2: Win vs Kenji Enomoto (Fang, Dracai of Blades) - Expected: Not enough data (9 matches)
Round 6: Loss vs KENSUKE BESSHO (Verdance, Thorn of the Rose) - Expected: Not enough data (4 matches)
Round 7: Loss vs Shou Miyahara (Ira, Scarlet Revenger) - Expected: Not enough data (6 matches)
Round 10: Loss vs Yukihiko Ikeda (Jarl Vetreiði) - Expected: 73:27, favorite upset
Round 11: Win vs 優輝 大野 (Florian, Rotwood Harbinger) - Expected: Not enough data (2 matches)
Meta Fit
92% (11/12 favorable matchups)
Performance
+0.7 Wins (6.3 expected, 7 actual)
Surprise
6.2 total deviation
Difficulty
3.2 difficulty points
Round-by-Round Breakdown
Win probabilities rounded to nearest 5% for consistency with match display
Swipe left to see all columns →
| Round | Opponent | Expected | Result |
|---|---|---|---|
| R1 | Kassai of the Golden Sand | 35% | Win |
| R2 | Fang, Dracai of Blades | 50% | Win |
| R3 | Fang, Dracai of Blades | 50% | Win |
| R4 | Dorinthea Ironsong | 50% | Loss |
| R5 | Cindra, Dracai of Retribution | 50% | Win |
| R6 | Verdance, Thorn of the Rose | 50% | Loss |
| R7 | Ira, Scarlet Revenger | 50% | Loss |
| R8 | Vynnset, Iron Maiden | 70% | Win |
| R9 | Verdance, Thorn of the Rose | 50% | Loss |
| R10 | Jarl Vetreiði | 75% | Loss |
| R11 | Florian, Rotwood Harbinger | 50% | Win |
| R12 | Riptide, Lurker of the Deep | 50% | Win |
Legend
Win
Loss
Draw
Unknown Opponent
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Performance Metrics
Meta
% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.
Perf
Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.
Surp
Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.
Diff
Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.