Betsy, Skin in the Game

Betsy, Skin in the Game

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

92%
Meta
+0.7
Perf
6.2
Surp
3.2
Diff
Kassai of the Golden Sand
!
35:65
R1 CC
Round 1: Win vs hirotsugu shimauchi (Kassai of the Golden Sand) - Expected: 33:67, underdog victory
Fang, Dracai of Blades
R2
R2 CC
Round 2: Win vs Kenji Enomoto (Fang, Dracai of Blades) - Expected: Not enough data (9 matches)
Fang, Dracai of Blades
R3
R3 CC
Round 3: Win vs 岡本 一朗 (Fang, Dracai of Blades) - Expected: Not enough data (9 matches)
Dorinthea Ironsong
R4
R4 CC
Round 4: Loss vs Yuto Suzuki (Dorinthea Ironsong) - Expected: Not enough data (7 matches)
Cindra, Dracai of Retribution
50:50
R5 CC
Round 5: Win vs 秀太 栗原 (Cindra, Dracai of Retribution) - Expected: 52:48
Verdance, Thorn of the Rose
R6
R6 CC
Round 6: Loss vs KENSUKE BESSHO (Verdance, Thorn of the Rose) - Expected: Not enough data (4 matches)
Ira, Scarlet Revenger
R7
R7 CC
Round 7: Loss vs Shou Miyahara (Ira, Scarlet Revenger) - Expected: Not enough data (6 matches)
Vynnset, Iron Maiden
70:30
R8 CC
Round 8: Win vs Kazuaki Fukui (Vynnset, Iron Maiden) - Expected: 71:29
Verdance, Thorn of the Rose
R9
R9 CC
Round 9: Loss vs 智彰 吉村 (Verdance, Thorn of the Rose) - Expected: Not enough data (4 matches)
Jarl Vetreiði
!!
75:25
R10 CC
Round 10: Loss vs Yukihiko Ikeda (Jarl Vetreiði) - Expected: 73:27, favorite upset
Florian, Rotwood Harbinger
R11
R11 CC
Round 11: Win vs 優輝 大野 (Florian, Rotwood Harbinger) - Expected: Not enough data (2 matches)
Riptide, Lurker of the Deep
R12
R12 CC
Round 12: Win vs TAKEYUKI MATSUBARA (Riptide, Lurker of the Deep) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.