Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

41st 6-6-0
67%
Meta
+0.6
Perf
5.6
Surp
2.8
Diff
Prism, Awakener of Sol
40:60
R1 CC
Round 1: Win vs Masaru Yoshizawa (Prism, Awakener of Sol) - Expected: 41:59
Dorinthea Ironsong
25:75
R2 CC
Round 2: Loss vs tomoya kitagawa (Dorinthea Ironsong) - Expected: 27:73
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R3 CC
Round 3: Loss vs haruka sonoda (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 48:52
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R4 CC
Round 4: Win vs kei furuta (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 48:52
Cindra, Dracai of Retribution
50:50
R5 CC
Round 5: Win vs Yutaro Yamada (Cindra, Dracai of Retribution) - Expected: 48:52
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R6 CC
Round 6: Win vs タカヤ スギモト (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 48:52
Cindra, Dracai of Retribution
50:50
R7 CC
Round 7: Loss vs 稜馬 石川 (Cindra, Dracai of Retribution) - Expected: 48:52
Arakni, Marionette
55:45
R8 CC
Round 8: Win vs Shuto Ushiro (Arakni, Marionette) - Expected: 57:43
Prism, Awakener of Sol
40:60
R9 CC
Round 9: Loss vs Kazuki Itabashi (Prism, Awakener of Sol) - Expected: 41:59
Ira, Scarlet Revenger
50:50
R10 CC
Round 10: Win vs Shou Miyahara (Ira, Scarlet Revenger) - Expected: 50:50
Oscilio, Constella Intelligence
35:65
R11 CC
Round 11: Loss vs TSUNAKI SAWAI (Oscilio, Constella Intelligence) - Expected: 35:65
Betsy, Skin in the Game
R12
R12 CC
Round 12: Loss vs ユウマ ハマザト (Betsy, Skin in the Game) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.