Aurora, Shooting Star

Aurora, Shooting Star

8 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 5-3-0
75%
Meta
+1.6
Perf
3.9
Surp
3.5
Diff
Iyslander, Stormbind
R1
R1 LL
Round 1: Win vs Vince Biamonte (Iyslander, Stormbind) - Expected: Not enough data (7 matches)
Prism, Sculptor of Arc Light
60:40
R2 LL
Round 2: Win vs David Massey (Prism, Sculptor of Arc Light) - Expected: 58:42
Kano, Dracai of Aether
R3
R3 LL
Round 3: Win vs Patrick Ovaert (Kano, Dracai of Aether) - Expected: Not enough data (5 matches)
Zen, Tamer of Purpose
R4
R4 LL
Round 4: Loss vs Wyatt Goehring (Zen, Tamer of Purpose) - Expected: Not enough data (7 matches)
Iyslander, Stormbind
R5
R5 LL
Round 5: Win vs Brett Merold (Iyslander, Stormbind) - Expected: Not enough data (7 matches)
Bravo, Star of the Show
!!
15:85
R6 LL
Round 6: Win vs Hayden Jeanson (Bravo, Star of the Show) - Expected: 13:87, underdog victory
Bravo, Star of the Show
15:85
R7 LL
Round 7: Loss vs Roger Bodee (Bravo, Star of the Show) - Expected: 13:87
Zen, Tamer of Purpose
R8
R8 LL
Round 8: Loss vs Dan Groseclose (Zen, Tamer of Purpose) - Expected: Not enough data (7 matches)
22nd 4-3-0
71%
Meta
+0.6
Perf
3.4
Surp
1.8
Diff
Viserai, Rune Blood
40:60
R1 LL
Round 1: Win vs Chris Weidinger (Viserai, Rune Blood) - Expected: 42:58
Iyslander, Stormbind
R2
R2 LL
Round 2: Win vs Vince Biamonte (Iyslander, Stormbind) - Expected: Not enough data (7 matches)
Zen, Tamer of Purpose
R3
R3 LL
Round 3: Loss vs Timothy Scroggs (Zen, Tamer of Purpose) - Expected: Not enough data (7 matches)
Briar, Warden of Thorns
35:65
R4 LL
Round 4: Loss vs Charles Simmons (Briar, Warden of Thorns) - Expected: 36:64
Kano, Dracai of Aether
R5
R5 LL
Round 5: Win vs isaac Stanley (Kano, Dracai of Aether) - Expected: Not enough data (5 matches)
Prism, Sculptor of Arc Light
60:40
R6 LL
Round 6: Win vs Salem Hunt (Prism, Sculptor of Arc Light) - Expected: 58:42
Florian, Rotwood Harbinger
R7
R7 LL
Round 7: Loss vs Cristopher Allen (Florian, Rotwood Harbinger) - Expected: Not enough data (2 matches)
32nd 4-3-0
86%
Meta
+0.6
Perf
2.9
Surp
1.8
Diff
Oscilio, Constella Intelligence
R1
R1 LL
Round 1: Win vs Jesse Hudak (Oscilio, Constella Intelligence) - Expected: Not enough data (2 matches)
Dash I/O
R2
R2 LL
Round 2: Loss vs Jacob Thomas (Dash I/O) - Expected: Not enough data (6 matches)
Aurora, Shooting Star
50:50
R3 LL
Round 3: Loss vs Lemont Peyton (Aurora, Shooting Star) - Expected: 50:50 (mirror match)
Oldhim, Grandfather of Eternity
R4
R4 LL
Round 4: Win vs Bryant Siders (Oldhim, Grandfather of Eternity) - Expected: Not enough data (4 matches)
Prism, Awakener of Sol
R5
R5 LL
Round 5: Win vs Benjamin Kopchak (Prism, Awakener of Sol) - Expected: Not enough data (7 matches)
Bravo, Star of the Show
15:85
R6 LL
Round 6: Loss vs Darin Key (Bravo, Star of the Show) - Expected: 13:87
Chane, Bound by Shadow
75:25
R7 LL
Round 7: Win vs Daniel Hayslip (Chane, Bound by Shadow) - Expected: 75:25
40th 3-4-0
86%
Meta
-0.2
Perf
3.2
Surp
1.7
Diff
Dash I/O
R1
R1 LL
Round 1: Loss vs Devin McAtee (Dash I/O) - Expected: Not enough data (6 matches)
Oldhim, Grandfather of Eternity
R2
R2 LL
Round 2: Win vs James Anderson (Oldhim, Grandfather of Eternity) - Expected: Not enough data (4 matches)
Prism, Sculptor of Arc Light
60:40
R3 LL
Round 3: Loss vs Ryan Shope (Prism, Sculptor of Arc Light) - Expected: 58:42
Dromai, Ash Artist
R4
R4 LL
Round 4: Win vs Bradley Hughes (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Bravo, Star of the Show
15:85
R5 LL
Round 5: Loss vs ANDREW WEBBER (Bravo, Star of the Show) - Expected: 13:87
Fai, Rising Rebellion
R6
R6 LL
Round 6: Win vs Sherman Darrenkamp (Fai, Rising Rebellion) - Expected: Not enough data (1 matches)
Dromai, Ash Artist
R7
R7 LL
Round 7: Loss vs Mara Faris (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
dropped 2-2-0
75%
Meta
+0.1
Perf
2.1
Surp
0.9
Diff
Kano, Dracai of Aether
R1
R1 LL
Round 1: Win vs Kaleb Jarrett (Kano, Dracai of Aether) - Expected: Not enough data (5 matches)
Viserai, Rune Blood
40:60
R2 LL
Round 2: Win vs Jake Smith (Viserai, Rune Blood) - Expected: 42:58
Zen, Tamer of Purpose
R3
R3 LL
Round 3: Loss vs Dan Groseclose (Zen, Tamer of Purpose) - Expected: Not enough data (7 matches)
Iyslander, Stormbind
R4
R4 LL
Round 4: Loss vs Brett Merold (Iyslander, Stormbind) - Expected: Not enough data (7 matches)
dropped 2-2-0
100%
Meta
0.0
Perf
2.0
Surp
1.2
Diff
Zen, Tamer of Purpose
R1
R1 LL
Round 1: Loss vs Timothy Scroggs (Zen, Tamer of Purpose) - Expected: Not enough data (7 matches)
R2
R2 LL
Round 2: Win vs Dakota Jones (Unknown)
Aurora, Shooting Star
50:50
R3 LL
Round 3: Win vs Ethan Davison (Aurora, Shooting Star) - Expected: 50:50 (mirror match)
R4
R4 LL
Round 4: Loss vs Zachary Adams (Unknown)
dropped 1-3-0
25%
Meta
-0.6
Perf
1.6
Surp
0.5
Diff
Briar, Warden of Thorns
35:65
R1 LL
Round 1: Loss vs Bradley Hess (Briar, Warden of Thorns) - Expected: 36:64
Dromai, Ash Artist
R2
R2 LL
Round 2: Win vs Bradley Hughes (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Briar, Warden of Thorns
35:65
R3 LL
Round 3: Loss vs Charles Simmons (Briar, Warden of Thorns) - Expected: 36:64
Viserai, Rune Blood
40:60
R4 LL
Round 4: Loss vs Jake Smith (Viserai, Rune Blood) - Expected: 42:58
dropped 0-2-0
100%
Meta
-1.2
Perf
1.2
Surp
0.0
Diff
Chane, Bound by Shadow
!!
75:25
R1 LL
Round 1: Loss vs Daniel Hayslip (Chane, Bound by Shadow) - Expected: 75:25, favorite upset
Dromai, Ash Artist
R2
R2 LL
Round 2: Loss vs Nicholas Seman (Dromai, Ash Artist) - Expected: Not enough data (8 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.