Florian, Rotwood Harbinger

Florian, Rotwood Harbinger

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

15th 5-2-0
57%
Meta
+1.5
Perf
3.8
Surp
3.2
Diff
Viserai, Rune Blood
!
40:60
R1 LL
Round 1: Win vs Tatiana Parada (Viserai, Rune Blood) - Expected: 38:62, underdog victory
Bravo, Star of the Show
!
70:30
R2 LL
Round 2: Loss vs Hayden Jeanson (Bravo, Star of the Show) - Expected: 68:32, favorite upset
Viserai, Rune Blood
!
40:60
R3 LL
Round 3: Win vs Jake Smith (Viserai, Rune Blood) - Expected: 38:62, underdog victory
Bravo, Star of the Show
70:30
R4 LL
Round 4: Win vs Darin Key (Bravo, Star of the Show) - Expected: 68:32
R5
R5 LL
Round 5: Loss vs Zachary Adams (Unknown)
Chane, Bound by Shadow
!
40:60
R6 LL
Round 6: Win vs Daniel Hayslip (Chane, Bound by Shadow) - Expected: 40:60, underdog victory
Aurora, Shooting Star
R7
R7 LL
Round 7: Win vs Douglas Jones (Aurora, Shooting Star) - Expected: Not enough data (6 matches)
dropped 0-4-1
60%
Meta
-2.0
Perf
2.0
Surp
0.0
Diff
Prism, Sculptor of Arc Light
10:90
R1 LL
Round 1: Loss vs Nicholas Tawab (Prism, Sculptor of Arc Light) - Expected: 8:92
R2
R2 LL
Round 2: Loss vs Blake Holeman (Unknown)
Prism, Awakener of Sol
R3
R3 LL
Round 3: Loss vs Benjamin Kopchak (Prism, Awakener of Sol) - Expected: Not enough data (4 matches)
Nuu, Alluring Desire
R4
R4 LL
Round 4: Draw vs Nathaniel Lansangan (Nuu, Alluring Desire) - Expected: Not enough data (7 matches)
Viserai, Rune Blood
40:60
R5 LL
Round 5: Loss vs Tatiana Parada (Viserai, Rune Blood) - Expected: 38:62

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.