Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

42nd 3-4-0
100%
Meta
-0.5
Perf
3.5
Surp
1.7
Diff
Aurora, Shooting Star
R1
R1 LL
Round 1: Loss vs Ethan Davison (Aurora, Shooting Star) - Expected: Not enough data (2 matches)
R2
R2 LL
Round 2: Win vs jacob miller (Unknown)
Oldhim, Grandfather of Eternity
R3
R3 LL
Round 3: Loss vs Tyler Garcia (Oldhim, Grandfather of Eternity) - Expected: Not enough data (3 matches)
Lexi, Livewire
R4
R4 LL
Round 4: Win vs Michael Lee (Lexi, Livewire) - Expected: Not enough data (2 matches)
Prism, Sculptor of Arc Light
R5
R5 LL
Round 5: Loss vs Salem Hunt (Prism, Sculptor of Arc Light) - Expected: Not enough data (5 matches)
Iyslander, Stormbind
R6
R6 LL
Round 6: Win vs Vince Biamonte (Iyslander, Stormbind) - Expected: Not enough data (1 matches)
Kano, Dracai of Aether
R7
R7 LL
Round 7: Loss vs Patrick Ovaert (Kano, Dracai of Aether) - Expected: Not enough data (4 matches)
47th 2-5-0
86%
Meta
-1.4
Perf
3.4
Surp
1.0
Diff
Viserai, Rune Blood
40:60
R1 LL
Round 1: Loss vs Michael Hamilton (Viserai, Rune Blood) - Expected: 40:60
Chane, Bound by Shadow
R2
R2 LL
Round 2: Loss vs Phillip Pelley (Chane, Bound by Shadow) - Expected: Not enough data (7 matches)
Nuu, Alluring Desire
R3
R3 LL
Round 3: Win vs Cody Campbell (Nuu, Alluring Desire) - Expected: Not enough data (2 matches)
Lexi, Livewire
R4
R4 LL
Round 4: Win vs Ren Fisk (Lexi, Livewire) - Expected: Not enough data (2 matches)
Dash I/O
R5
R5 LL
Round 5: Loss vs Devin McAtee (Dash I/O) - Expected: Not enough data (9 matches)
Kano, Dracai of Aether
R6
R6 LL
Round 6: Loss vs isaac Stanley (Kano, Dracai of Aether) - Expected: Not enough data (4 matches)
Oldhim, Grandfather of Eternity
R7
R7 LL
Round 7: Loss vs Bryant Siders (Oldhim, Grandfather of Eternity) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.