Iyslander, Stormbind

Iyslander, Stormbind

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

13th 5-2-0
100%
Meta
+1.2
Perf
3.7
Surp
2.8
Diff
Dromai, Ash Artist
R1
R1 LL
Round 1: Win vs Bradley Hughes (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Dash I/O
55:45
R2 LL
Round 2: Win vs Devin McAtee (Dash I/O) - Expected: 53:47
Viserai, Rune Blood
!!
70:30
R3 LL
Round 3: Loss vs Christopher Iaali (Viserai, Rune Blood) - Expected: 71:29, favorite upset
Aurora, Shooting Star
R4
R4 LL
Round 4: Win vs Abigail Welday (Aurora, Shooting Star) - Expected: Not enough data (9 matches)
Aurora, Shooting Star
R5
R5 LL
Round 5: Loss vs Zack Phillips (Aurora, Shooting Star) - Expected: Not enough data (9 matches)
Oldhim, Grandfather of Eternity
R6
R6 LL
Round 6: Win vs Tyler Garcia (Oldhim, Grandfather of Eternity) - Expected: Not enough data (4 matches)
Zen, Tamer of Purpose
50:50
R7 LL
Round 7: Win vs Cedric DeRouchie (Zen, Tamer of Purpose) - Expected: 52:48
43rd 3-4-0
100%
Meta
-0.9
Perf
3.5
Surp
1.6
Diff
Viserai, Rune Blood
70:30
R1 LL
Round 1: Win vs Tyler McMurray (Viserai, Rune Blood) - Expected: 71:29
Kano, Dracai of Aether
R2
R2 LL
Round 2: Loss vs Patrick Ovaert (Kano, Dracai of Aether) - Expected: Not enough data (6 matches)
Viserai, Rune Blood
!!
70:30
R3 LL
Round 3: Loss vs Chris Weidinger (Viserai, Rune Blood) - Expected: 71:29, favorite upset
Fai, Rising Rebellion
R4
R4 LL
Round 4: Loss vs Sherman Darrenkamp (Fai, Rising Rebellion) - Expected: Not enough data (1 matches)
Oldhim, Grandfather of Eternity
R5
R5 LL
Round 5: Win vs James Anderson (Oldhim, Grandfather of Eternity) - Expected: Not enough data (4 matches)
Oldhim, Grandfather of Eternity
R6
R6 LL
Round 6: Win vs James Anderson (Oldhim, Grandfather of Eternity) - Expected: Not enough data (4 matches)
Zen, Tamer of Purpose
50:50
R7 LL
Round 7: Loss vs Austin Henry (Zen, Tamer of Purpose) - Expected: 52:48
48th 2-5-0
100%
Meta
-1.5
Perf
3.5
Surp
1.0
Diff
Aurora, Shooting Star
R1
R1 LL
Round 1: Loss vs Zack Phillips (Aurora, Shooting Star) - Expected: Not enough data (9 matches)
Aurora, Shooting Star
R2
R2 LL
Round 2: Loss vs Douglas Jones (Aurora, Shooting Star) - Expected: Not enough data (9 matches)
R3
R3 LL
Round 3: Win vs Dakota Jones (Unknown)
Dromai, Ash Artist
R4
R4 LL
Round 4: Win vs Nicholas Seman (Dromai, Ash Artist) - Expected: Not enough data (8 matches)
Chane, Bound by Shadow
55:45
R5 LL
Round 5: Loss vs Phillip Pelley (Chane, Bound by Shadow) - Expected: 54:46
Oscilio, Constella Intelligence
R6
R6 LL
Round 6: Loss vs Jesse Hudak (Oscilio, Constella Intelligence) - Expected: Not enough data (1 matches)
Prism, Awakener of Sol
R7
R7 LL
Round 7: Loss vs Benjamin Kopchak (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
dropped 1-5-0
100%
Meta
-2.0
Perf
3.0
Surp
0.3
Diff
Zen, Tamer of Purpose
50:50
R1 LL
Round 1: Loss vs Wyatt Goehring (Zen, Tamer of Purpose) - Expected: 52:48
R2
R2 LL
Round 2: Win vs Sawyer Stalcup (Unknown)
Zen, Tamer of Purpose
50:50
R3 LL
Round 3: Loss vs Austin Henry (Zen, Tamer of Purpose) - Expected: 52:48
Kano, Dracai of Aether
R4
R4 LL
Round 4: Loss vs isaac Stanley (Kano, Dracai of Aether) - Expected: Not enough data (6 matches)
R5
R5 LL
Round 5: Loss vs Dakota Jones (Unknown)
Nuu, Alluring Desire
R6
R6 LL
Round 6: Loss vs Nathaniel Lansangan (Nuu, Alluring Desire) - Expected: Not enough data (5 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
1.0
Diff
Prism, Sculptor of Arc Light
R1
R1 LL
Round 1: Loss vs David Massey (Prism, Sculptor of Arc Light) - Expected: Not enough data (8 matches)
Prism, Awakener of Sol
R2
R2 LL
Round 2: Loss vs Logan Reinert (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
R3
R3 LL
Round 3: Loss vs jacob miller (Unknown)
R4
R4 LL
Round 4: Win vs None (Unknown)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.