Kassai of the Golden Sand

Kassai of the Golden Sand

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

1st 7-2-0
67%
Meta
+2.3
Perf
4.6
Surp
7.6
Diff
Gravy Bones, Shipwrecked Looter
55:45
R1 CC
Round 1: Loss vs Joon Chien Tan (Gravy Bones, Shipwrecked Looter) - Expected: 55:45
Azalea, Ace in the Hole
45:55
R2 CC
Round 2: Win vs Daimon Martin (Azalea, Ace in the Hole) - Expected: 47:53
Prism, Awakener of Sol
55:45
R3 CC
Round 3: Win vs Kael Sabben (Prism, Awakener of Sol) - Expected: 53:47
Prism, Awakener of Sol
55:45
R10 CC
Round 10: Win vs Euan Ansell (Prism, Awakener of Sol) - Expected: 53:47
Gravy Bones, Shipwrecked Looter
55:45
R11 CC
Round 11: Win vs Isaac Katsakis (Gravy Bones, Shipwrecked Looter) - Expected: 55:45
Cindra, Dracai of Retribution
60:40
R12 CC
Round 12: Loss vs Nick Butcher (Cindra, Dracai of Retribution) - Expected: 60:40
Verdance, Thorn of the Rose
40:60
R13 CC
Round 13: Win vs Sam Sutherland (Verdance, Thorn of the Rose) - Expected: 42:58
Verdance, Thorn of the Rose
40:60
R14 CC
Round 14: Win vs Madeline Southwood (Verdance, Thorn of the Rose) - Expected: 42:58
Cindra, Dracai of Retribution
60:40
R15 CC
Round 15: Win vs Nick Butcher (Cindra, Dracai of Retribution) - Expected: 60:40
10th 5-1-0
83%
Meta
+1.5
Perf
2.6
Surp
4.1
Diff
Victor Goldmane, High and Mighty
45:55
R1 CC
Round 1: Win vs Tom Karunaratne (Victor Goldmane, High and Mighty) - Expected: 45:55
Cindra, Dracai of Retribution
60:40
R2 CC
Round 2: Win vs Minh Tran (Cindra, Dracai of Retribution) - Expected: 60:40
Gravy Bones, Shipwrecked Looter
55:45
R3 CC
Round 3: Loss vs Fahad Rahman (Gravy Bones, Shipwrecked Looter) - Expected: 55:45
Cindra, Dracai of Retribution
60:40
R10 CC
Round 10: Win vs Peter Katsakis (Cindra, Dracai of Retribution) - Expected: 60:40
Ira, Scarlet Revenger
75:25
R11 CC
Round 11: Win vs Beckett McNeil (Ira, Scarlet Revenger) - Expected: 76:24
Gravy Bones, Shipwrecked Looter
55:45
R12 CC
Round 12: Win vs Kuan Li (Gravy Bones, Shipwrecked Looter) - Expected: 55:45
47th 3-3-0
67%
Meta
-0.3
Perf
2.8
Surp
2.4
Diff
Maxx 'The Hype' Nitro
75:25
R1 CC
Round 1: Win vs Luke Lewis (Maxx 'The Hype' Nitro) - Expected: 75:25
Prism, Awakener of Sol
55:45
R2 CC
Round 2: Win vs Sable Wang-Wills (Prism, Awakener of Sol) - Expected: 53:47
Gravy Bones, Shipwrecked Looter
55:45
R3 CC
Round 3: Loss vs Kuan Li (Gravy Bones, Shipwrecked Looter) - Expected: 55:45
Verdance, Thorn of the Rose
40:60
R10 CC
Round 10: Win vs Nathan Lucev (Verdance, Thorn of the Rose) - Expected: 42:58
Arakni, 5L!p3d 7hRu 7h3 cR4X
45:55
R11 CC
Round 11: Loss vs Blake Godenzi (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 44:56
Gravy Bones, Shipwrecked Looter
55:45
R12 CC
Round 12: Loss vs James Lewis (Gravy Bones, Shipwrecked Looter) - Expected: 55:45
dropped 2-1-0
67%
Meta
+0.5
Perf
1.6
Surp
1.1
Diff
Prism, Awakener of Sol
55:45
R1 CC
Round 1: Win vs Jarrod Bowler (Prism, Awakener of Sol) - Expected: 53:47
Verdance, Thorn of the Rose
40:60
R2 CC
Round 2: Win vs benji muehlebach (Verdance, Thorn of the Rose) - Expected: 42:58
Dorinthea Ironsong
60:40
R3 CC
Round 3: Loss vs logan boyd (Dorinthea Ironsong) - Expected: 58:42
dropped 0-3-0
33%
Meta
-1.1
Perf
1.1
Surp
0.0
Diff
Oscilio, Constella Intelligence
30:70
R1 CC
Round 1: Loss vs Daniel Johnson : ) (Oscilio, Constella Intelligence) - Expected: 29:71
Fai, Rising Rebellion
50:50
R2 CC
Round 2: Loss vs Frank Karamaroudis (Fai, Rising Rebellion) - Expected: 51:49
Arakni, Marionette
35:65
R3 CC
Round 3: Loss vs Aidan Ward (Arakni, Marionette) - Expected: 34:66

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.