Prism, Awakener of Sol

Prism, Awakener of Sol

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

20th 4-2-1
71%
Meta
+0.2
Perf
3.5
Surp
3.0
Diff
Dash I/O
45:55
R1 CC
Round 1: Win vs Marijn Lybaert (Dash I/O) - Expected: 45:55
Cindra, Dracai of Retribution
70:30
R2 CC
Round 2: Win vs Stefaan Morbee (Cindra, Dracai of Retribution) - Expected: 72:28
Jarl Vetreiði
60:40
R3 CC
Round 3: Loss vs Arthur Nijssen (Jarl Vetreiði) - Expected: 59:41
Victor Goldmane, High and Mighty
45:55
R4 CC
Round 4: Draw vs Kenny De rouck (Victor Goldmane, High and Mighty) - Expected: 45:55
Arakni, Huntsman
R8
R8 CC
Round 8: Win vs Julien Erdreich (Arakni, Huntsman) - Expected: Not enough data (4 matches)
Oscilio, Constella Intelligence
!
65:35
R9 CC
Round 9: Loss vs Alessio Bouko (Oscilio, Constella Intelligence) - Expected: 64:36, favorite upset
Kassai of the Golden Sand
50:50
R10 CC
Round 10: Win vs Gilles De Vylder (Kassai of the Golden Sand) - Expected: 48:52
44th 3-3-1
86%
Meta
-1.3
Perf
3.3
Surp
1.1
Diff
Jarl Vetreiði
60:40
R1 CC
Round 1: Loss vs Frederick Middleton (Jarl Vetreiði) - Expected: 59:41
Fang, Dracai of Blades
!!
70:30
R2 CC
Round 2: Loss vs Joris Borkelmans (Fang, Dracai of Blades) - Expected: 70:30, favorite upset
Marlynn, Treasure Hunter
R3
R3 CC
Round 3: Win vs Jordi Prins (Marlynn, Treasure Hunter) - Expected: Not enough data (8 matches)
Arakni, Marionette
65:35
R4 CC
Round 4: Win vs Willem Viljoen (Arakni, Marionette) - Expected: 63:37
Fai, Rising Rebellion
85:15
R8 CC
Round 8: Win vs Stijn Borkelmans (Fai, Rising Rebellion) - Expected: 86:14
Jarl Vetreiði
60:40
R9 CC
Round 9: Draw vs Sacha Evrard (Jarl Vetreiði) - Expected: 59:41
Dash I/O
45:55
R10 CC
Round 10: Loss vs killian vermeer (Dash I/O) - Expected: 45:55
42nd 3-4-0
86%
Meta
-1.1
Perf
3.1
Surp
1.2
Diff
Rhinar, Reckless Rampage
25:75
R1 CC
Round 1: Loss vs Stijn Bické (Rhinar, Reckless Rampage) - Expected: 26:74
Katsu, the Wanderer
R2
R2 CC
Round 2: Loss vs Ion Dhont (Katsu, the Wanderer) - Expected: Not enough data (8 matches)
Fang, Dracai of Blades
70:30
R3 CC
Round 3: Win vs Steven Vanbecelaere (Fang, Dracai of Blades) - Expected: 70:30
Oscilio, Forked Continuum
R4
R4 CC
Round 4: Win vs Jarich Deweer (Oscilio, Forked Continuum) - Expected: Not enough data (1 matches)
Gravy Bones, Shipwrecked Looter
80:20
R8 CC
Round 8: Win vs Jason Huylebroeck (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Cindra, Dracai of Retribution
!!
70:30
R9 CC
Round 9: Loss vs Gert Verleysen (Cindra, Dracai of Retribution) - Expected: 72:28, favorite upset
Jarl Vetreiði
60:40
R10 CC
Round 10: Loss vs Frederick Middleton (Jarl Vetreiði) - Expected: 59:41
dropped 2-2-0
75%
Meta
-0.3
Perf
1.6
Surp
0.5
Diff
Fang, Dracai of Blades
70:30
R1 CC
Round 1: Win vs Kevin Willems (Fang, Dracai of Blades) - Expected: 70:30
Arakni, Marionette
65:35
R2 CC
Round 2: Win vs Thomas Van Minsel (Arakni, Marionette) - Expected: 63:37
Vynnset, Iron Maiden
20:80
R3 CC
Round 3: Loss vs Ruben Costers (Vynnset, Iron Maiden) - Expected: 18:82
Gravy Bones, Shipwrecked Looter
!!
80:20
R4 CC
Round 4: Loss vs Lorenzo Cambon (Gravy Bones, Shipwrecked Looter) - Expected: 78:22, favorite upset
dropped 1-3-0
50%
Meta
-1.0
Perf
1.2
Surp
0.1
Diff
Victor Goldmane, High and Mighty
45:55
R1 CC
Round 1: Loss vs Sam Cornelis (Victor Goldmane, High and Mighty) - Expected: 45:55
Fai, Rising Rebellion
85:15
R2 CC
Round 2: Win vs Stijn Borkelmans (Fai, Rising Rebellion) - Expected: 86:14
Kassai of the Golden Sand
50:50
R3 CC
Round 3: Loss vs Brent Van de Staey (Kassai of the Golden Sand) - Expected: 48:52
Vynnset, Iron Maiden
20:80
R4 CC
Round 4: Loss vs Thomas De Wolf (Vynnset, Iron Maiden) - Expected: 18:82

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.