Prism, Awakener of Sol

Prism, Awakener of Sol

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
80%
Meta
-1.3
Perf
2.6
Surp
0.6
Diff
Victor Goldmane, High and Mighty
40:60
R1 CC
Round 1: Loss vs Roger Dorko (Victor Goldmane, High and Mighty) - Expected: 40:60
Pleiades, Superstar
70:30
R2 CC
Round 2: Win vs Patrick Sharpe (Pleiades, Superstar) - Expected: 71:29
Arakni, Marionette
60:40
R3 CC
Round 3: Win vs Cody Gebert (Arakni, Marionette) - Expected: 62:38
Katsu, the Wanderer
!!
75:25
R4 CC
Round 4: Loss vs Tom Nguyen (Katsu, the Wanderer) - Expected: 75:25, favorite upset
Gravy Bones, Shipwrecked Looter
!!
80:20
R5 CC
Round 5: Loss vs Jacob Clements (Gravy Bones, Shipwrecked Looter) - Expected: 78:22, favorite upset
dropped 1-3-0
75%
Meta
-1.2
Perf
1.9
Surp
0.5
Diff
Cindra, Dracai of Retribution
!
65:35
R1 CC
Round 1: Loss vs Zac Whyte (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
Dash I/O
35:65
R2 CC
Round 2: Loss vs Vincent Lam (Dash I/O) - Expected: 37:63
Arakni, Huntsman
65:35
R3 CC
Round 3: Win vs jak obrien (Arakni, Huntsman) - Expected: 62:38
Ser Boltyn, Breaker of Dawn
55:45
R4 CC
Round 4: Loss vs Toby Wilson (Ser Boltyn, Breaker of Dawn) - Expected: 53:47
dropped 1-3-0
75%
Meta
-1.1
Perf
1.9
Surp
0.2
Diff
Oscilio, Constella Intelligence
60:40
R1 CC
Round 1: Win vs Kristopher Ryan-Clout (Oscilio, Constella Intelligence) - Expected: 59:41
Arakni, Huntsman
!
65:35
R2 CC
Round 2: Loss vs Dr. Daniel McKay (Arakni, Huntsman) - Expected: 62:38, favorite upset
Vynnset, Iron Maiden
20:80
R3 CC
Round 3: Loss vs Owen Young (Vynnset, Iron Maiden) - Expected: 19:81
Fai, Rising Rebellion
!!
70:30
R4 CC
Round 4: Loss vs Ian Zhong (Fai, Rising Rebellion) - Expected: 72:28, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.