Kayo, Armed and Dangerous

Kayo, Armed and Dangerous

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

43%
Meta
+1.1
Perf
3.3
Surp
2.7
Diff
Arakni, Marionette
45:55
R1 CC
Round 1: Win vs nissim hernandez (Arakni, Marionette) - Expected: 46:54
Florian, Rotwood Harbinger
25:75
R2 CC
Round 2: Loss vs Oscar Vargas (Florian, Rotwood Harbinger) - Expected: 26:74
Cindra, Dracai of Retribution
50:50
R3 CC
Round 3: Loss vs Vigneo Guzman (Cindra, Dracai of Retribution) - Expected: 50:50
Dorinthea Ironsong
50:50
R4 CC
Round 4: Win vs Javier Moreno Varela (Dorinthea Ironsong) - Expected: 48:52
Gravy Bones, Shipwrecked Looter
!
35:65
R5 CC
Round 5: Win vs Tulio Marquez (Gravy Bones, Shipwrecked Looter) - Expected: 34:66, underdog victory
Cindra, Dracai of Retribution
50:50
R6 CC
Round 6: Win vs Roberto Busnelli (Cindra, Dracai of Retribution) - Expected: 50:50
Verdance, Thorn of the Rose
35:65
R7 CC
Round 7: Loss vs Eric Dauernnheim (Verdance, Thorn of the Rose) - Expected: 36:64
dropped 4-2-0
67%
Meta
+1.3
Perf
2.8
Surp
2.4
Diff
Florian, Rotwood Harbinger
25:75
R1 CC
Round 1: Loss vs Adrian Contreras (Florian, Rotwood Harbinger) - Expected: 26:74
Kayo, Armed and Dangerous
50:50
R2 CC
Round 2: Win vs Jose de Jesus Romero Valdez (Kayo, Armed and Dangerous) - Expected: 50:50 (mirror match)
Verdance, Thorn of the Rose
!
35:65
R3 CC
Round 3: Win vs Eduardo Castillo Trujillo (Verdance, Thorn of the Rose) - Expected: 36:64, underdog victory
Cindra, Dracai of Retribution
50:50
R4 CC
Round 4: Win vs Vigneo Guzman (Cindra, Dracai of Retribution) - Expected: 50:50
Oscilio, Constella Intelligence
60:40
R5 CC
Round 5: Win vs Braulio Mora (Oscilio, Constella Intelligence) - Expected: 58:42
Victor Goldmane, High and Mighty
50:50
R6 CC
Round 6: Loss vs Emmanuel Rojas (Victor Goldmane, High and Mighty) - Expected: 50:50
dropped 2-4-0
83%
Meta
-1.1
Perf
2.7
Surp
0.7
Diff
Oscilio, Constella Intelligence
60:40
R1 CC
Round 1: Loss vs SERGIO PARTIDA HERNANDEZ (Oscilio, Constella Intelligence) - Expected: 58:42
Fang, Dracai of Blades
65:35
R2 CC
Round 2: Win vs Miguel Rubio (Fang, Dracai of Blades) - Expected: 67:33
Jarl Vetreiði
50:50
R3 CC
Round 3: Win vs Rafael Eduardo Jaimes Hurtado (Jarl Vetreiði) - Expected: 52:48
Puffin, Hightail
35:65
R4 CC
Round 4: Loss vs David Lewis (Puffin, Hightail) - Expected: 34:66
Cindra, Dracai of Retribution
50:50
R5 CC
Round 5: Loss vs Roberto Busnelli (Cindra, Dracai of Retribution) - Expected: 50:50
Cindra, Dracai of Retribution
50:50
R6 CC
Round 6: Loss vs Andrew Ige (Cindra, Dracai of Retribution) - Expected: 50:50
100%
Meta
-1.4
Perf
2.4
Surp
1.0
Diff
Prism, Awakener of Sol
!!
80:20
R1 CC
Round 1: Loss vs Eduardo Daniel García Reyes (Prism, Awakener of Sol) - Expected: 79:21, favorite upset
Kayo, Armed and Dangerous
50:50
R2 CC
Round 2: Loss vs Luis Franco (Kayo, Armed and Dangerous) - Expected: 50:50 (mirror match)
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Loss vs Alejandro Cardenas (Oscilio, Constella Intelligence) - Expected: 58:42
R4
R4 CC
Round 4: Win vs Carlos Fuenmayor ()
dropped 1-2-0
100%
Meta
-0.7
Perf
1.5
Surp
0.5
Diff
Cindra, Dracai of Retribution
50:50
R1 CC
Round 1: Loss vs Manuel Curiel (Cindra, Dracai of Retribution) - Expected: 50:50
Oscilio, Constella Intelligence
60:40
R2 CC
Round 2: Win vs Alejandro Cardenas (Oscilio, Constella Intelligence) - Expected: 58:42
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Loss vs Roberto Gael Busnelli Cifuentes (Oscilio, Constella Intelligence) - Expected: 58:42

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.