Zen, Tamer of Purpose

Zen, Tamer of Purpose

7 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 6-2-0
100%
Meta
+2.0
Perf
4.0
Surp
2.8
Diff
Briar, Warden of Thorns
50:50
R1 LL
Round 1: Win vs Andy Pham (Briar, Warden of Thorns) - Expected: 50:50
Dash I/O
R2
R2 LL
Round 2: Win vs Warre Sevens (Dash I/O) - Expected: Not enough data (4 matches)
Zen, Tamer of Purpose
50:50
R3 LL
Round 3: Win vs Dexter Phan (Zen, Tamer of Purpose) - Expected: 50:50 (mirror match)
Dromai, Ash Artist
R4
R4 LL
Round 4: Win vs Jude Cornett (Dromai, Ash Artist) - Expected: Not enough data (6 matches)
Prism, Sculptor of Arc Light
R5
R5 LL
Round 5: Win vs Michaele Teppa (Prism, Sculptor of Arc Light) - Expected: Not enough data (2 matches)
Nuu, Alluring Desire
R6
R6 LL
Round 6: Loss vs Gordon Koh Koh (Nuu, Alluring Desire) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
50:50
R7 LL
Round 7: Win vs Ji Timm Lee (Briar, Warden of Thorns) - Expected: 50:50
Briar, Warden of Thorns
50:50
R8 LL
Round 8: Loss vs David Lee (Briar, Warden of Thorns) - Expected: 50:50
14th 5-2-0
100%
Meta
+1.5
Perf
3.5
Surp
3.0
Diff
Dromai, Ash Artist
R1
R1 LL
Round 1: Win vs Eric Nguyễn (Dromai, Ash Artist) - Expected: Not enough data (6 matches)
Iyslander, Stormbind
R2
R2 LL
Round 2: Win vs Ezequiel Emeraldo (Iyslander, Stormbind) - Expected: Not enough data (3 matches)
Zen, Tamer of Purpose
50:50
R3 LL
Round 3: Loss vs Thomas Zimmer (Zen, Tamer of Purpose) - Expected: 50:50 (mirror match)
Briar, Warden of Thorns
50:50
R4 LL
Round 4: Loss vs Christopher Iaali (Briar, Warden of Thorns) - Expected: 50:50
Viserai, Rune Blood
R5
R5 LL
Round 5: Win vs Lane Thomason (Viserai, Rune Blood) - Expected: Not enough data (1 matches)
Aurora, Shooting Star
R6
R6 LL
Round 6: Win vs Suh Jaeyong (Aurora, Shooting Star) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
50:50
R7 LL
Round 7: Win vs Alex Chițu (Briar, Warden of Thorns) - Expected: 50:50
16th 4-3-0
100%
Meta
+0.5
Perf
3.5
Surp
1.4
Diff
Dash I/O
R1
R1 LL
Round 1: Win vs 창건 곽 (Dash I/O) - Expected: Not enough data (4 matches)
Briar, Warden of Thorns
50:50
R2 LL
Round 2: Win vs Tigran Grigorian (Briar, Warden of Thorns) - Expected: 50:50
Chane, Bound by Shadow
R3
R3 LL
Round 3: Win vs Rob Catton (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Briar, Warden of Thorns
50:50
R4 LL
Round 4: Win vs Carlo Ople (Briar, Warden of Thorns) - Expected: 50:50
Nuu, Alluring Desire
R5
R5 LL
Round 5: Loss vs Gordon Koh Koh (Nuu, Alluring Desire) - Expected: Not enough data (2 matches)
Dash I/O
R6
R6 LL
Round 6: Loss vs Thomas Bailey Galbraith (Dash I/O) - Expected: Not enough data (4 matches)
Bravo, Star of the Show
R7
R7 LL
Round 7: Loss vs Ilias Karamanis (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
19th 4-3-0
100%
Meta
+0.5
Perf
3.5
Surp
1.9
Diff
Briar, Warden of Thorns
50:50
R1 LL
Round 1: Win vs Anton Cid Mejias (Briar, Warden of Thorns) - Expected: 50:50
Lexi, Livewire
R2
R2 LL
Round 2: Loss vs Chia Yong Teck (Lexi, Livewire) - Expected: Not enough data (2 matches)
Dromai, Ash Artist
R3
R3 LL
Round 3: Win vs Bird Cabrera (Dromai, Ash Artist) - Expected: Not enough data (6 matches)
Chane, Bound by Shadow
R4
R4 LL
Round 4: Win vs Jimmy Niro Demers (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Aurora, Shooting Star
R5
R5 LL
Round 5: Win vs Chris Javier Mapalo (Aurora, Shooting Star) - Expected: Not enough data (2 matches)
Dromai, Ash Artist
R6
R6 LL
Round 6: Loss vs Jude Cornett (Dromai, Ash Artist) - Expected: Not enough data (6 matches)
Bravo, Star of the Show
R7
R7 LL
Round 7: Loss vs Paul van Gijssel (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
31st 3-4-0
100%
Meta
-0.5
Perf
3.5
Surp
1.3
Diff
Briar, Warden of Thorns
50:50
R1 LL
Round 1: Loss vs Tigran Grigorian (Briar, Warden of Thorns) - Expected: 50:50
Prism, Sculptor of Arc Light
R2
R2 LL
Round 2: Win vs SEAN STELL (Prism, Sculptor of Arc Light) - Expected: Not enough data (2 matches)
Lexi, Livewire
R3
R3 LL
Round 3: Win vs Peng Joon (Lexi, Livewire) - Expected: Not enough data (2 matches)
Chane, Bound by Shadow
R4
R4 LL
Round 4: Win vs Sean Stanley (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Gravy Bones, Shipwrecked Looter
R5
R5 LL
Round 5: Loss vs Brodie Spurlock (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R6
R6 LL
Round 6: Loss vs Ilias Karamanis (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
Briar, Warden of Thorns
50:50
R7 LL
Round 7: Loss vs Christopher Iaali (Briar, Warden of Thorns) - Expected: 50:50
dropped 2-2-0
100%
Meta
0.0
Perf
2.0
Surp
1.5
Diff
Iyslander, Stormbind
R1
R1 LL
Round 1: Loss vs Ezequiel Emeraldo (Iyslander, Stormbind) - Expected: Not enough data (3 matches)
R2
R2 LL
Round 2: Win vs None (Unknown)
Briar, Warden of Thorns
50:50
R3 LL
Round 3: Loss vs Carlo Ople (Briar, Warden of Thorns) - Expected: 50:50
Prism, Awakener of Sol
R4
R4 LL
Round 4: Win vs Krishan Patel (Prism, Awakener of Sol) - Expected: Not enough data (2 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
1.0
Diff
Briar, Warden of Thorns
50:50
R1 LL
Round 1: Loss vs Ji Timm Lee (Briar, Warden of Thorns) - Expected: 50:50
Dromai, Ash Artist
R2
R2 LL
Round 2: Loss vs Eric Nguyễn (Dromai, Ash Artist) - Expected: Not enough data (6 matches)
Prism, Awakener of Sol
R3
R3 LL
Round 3: Loss vs Krishan Patel (Prism, Awakener of Sol) - Expected: Not enough data (2 matches)
Rhinar, Reckless Rampage
R4
R4 LL
Round 4: Win vs Pat Eshghy (Rhinar, Reckless Rampage) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.