Rhinar, Reckless Rampage

Rhinar, Reckless Rampage

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-5-0
100%
Meta
-2.0
Perf
3.0
Surp
0.8
Diff
Aurora, Shooting Star
R1
R1 LL
Round 1: Loss vs Suh Jaeyong (Aurora, Shooting Star) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
R2
R2 LL
Round 2: Loss vs Carlo Ople (Briar, Warden of Thorns) - Expected: Not enough data (3 matches)
Dash I/O
R3
R3 LL
Round 3: Loss vs 창건 곽 (Dash I/O) - Expected: Not enough data (4 matches)
Zen, Tamer of Purpose
R4
R4 LL
Round 4: Loss vs Sarah Nicholas (Zen, Tamer of Purpose) - Expected: Not enough data (2 matches)
R5
R5 LL
Round 5: Win vs None (Unknown)
Briar, Warden of Thorns
R6
R6 LL
Round 6: Loss vs Blake Godenzi (Briar, Warden of Thorns) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.