Gravy Bones, Shipwrecked Looter

Gravy Bones, Shipwrecked Looter

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-2-0
100%
Meta
+0.5
Perf
2.5
Surp
2.0
Diff
Dromai, Ash Artist
R1
R1 LL
Round 1: Loss vs Jude Cornett (Dromai, Ash Artist) - Expected: Not enough data (4 matches)
Oldhim, Grandfather of Eternity
R2
R2 LL
Round 2: Win vs 조 윤재 (Oldhim, Grandfather of Eternity) - Expected: Not enough data (1 matches)
Prism, Sculptor of Arc Light
R3
R3 LL
Round 3: Win vs Takumi Watanabe (Prism, Sculptor of Arc Light) - Expected: Not enough data (1 matches)
Aurora, Shooting Star
R4
R4 LL
Round 4: Loss vs Chris Javier Mapalo (Aurora, Shooting Star) - Expected: Not enough data (2 matches)
Zen, Tamer of Purpose
R5
R5 LL
Round 5: Win vs Kevin Gondowijoyo (Zen, Tamer of Purpose) - Expected: Not enough data (2 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.0
Diff
Briar, Warden of Thorns
R1
R1 LL
Round 1: Loss vs Aaron Boyhan (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)
Prism, Awakener of Sol
R2
R2 LL
Round 2: Win vs Kevin Murphy (Prism, Awakener of Sol) - Expected: Not enough data (1 matches)
Viserai, Rune Blood
R3
R3 LL
Round 3: Win vs Melvin Chew (Viserai, Rune Blood) - Expected: Not enough data (9 matches)
Bravo, Star of the Show
R4
R4 LL
Round 4: Loss vs Paul van Gijssel (Bravo, Star of the Show) - Expected: Not enough data (6 matches)
Briar, Warden of Thorns
R5
R5 LL
Round 5: Loss vs Tigran Grigorian (Briar, Warden of Thorns) - Expected: Not enough data (2 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.