Prism, Awakener of Sol

Prism, Awakener of Sol

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
0.8
Diff
Viserai, Rune Blood
R1
R1 LL
Round 1: Win vs Lane Thomason (Viserai, Rune Blood) - Expected: Not enough data (4 matches)
Chane, Bound by Shadow
R2
R2 LL
Round 2: Loss vs Robbert Valkeneers (Chane, Bound by Shadow) - Expected: Not enough data (2 matches)
Jarl Vetreiði
R3
R3 LL
Round 3: Win vs Jacob Kostoglou (Jarl Vetreiði) - Expected: Not enough data (1 matches)
Dash I/O
R4
R4 LL
Round 4: Loss vs Jonas Benzarti (Dash I/O) - Expected: Not enough data (4 matches)
Oscilio, Constella Intelligence
R5
R5 LL
Round 5: Loss vs Noah Hicks (Oscilio, Constella Intelligence) - Expected: Not enough data (2 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.8
Diff
Lexi, Livewire
R1
R1 LL
Round 1: Loss vs Chia Yong Teck (Lexi, Livewire) - Expected: Not enough data (1 matches)
Briar, Warden of Thorns
R2
R2 LL
Round 2: Loss vs Oscar Ojeda Gomez (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)
Zen, Tamer of Purpose
R3
R3 LL
Round 3: Win vs Sarah Nicholas (Zen, Tamer of Purpose) - Expected: Not enough data (3 matches)
Zen, Tamer of Purpose
R4
R4 LL
Round 4: Loss vs Matt Muus (Zen, Tamer of Purpose) - Expected: Not enough data (3 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Dash I/O
R1
R1 LL
Round 1: Loss vs Matthew Ericsson Marquez (Dash I/O) - Expected: Not enough data (4 matches)
Gravy Bones, Shipwrecked Looter
R2
R2 LL
Round 2: Loss vs Jacob Clements (Gravy Bones, Shipwrecked Looter) - Expected: Not enough data (1 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Loss vs Gary Lee (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.