Oscilio, Constella Intelligence

Oscilio, Constella Intelligence

1 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-2-1
100%
Meta
0.0
Perf
3.0
Surp
2.0
Diff
Chane, Bound by Shadow
R1
R1 LL
Round 1: Loss vs Sean Stanley (Chane, Bound by Shadow) - Expected: Not enough data (2 matches)
Florian, Rotwood Harbinger
R2
R2 LL
Round 2: Draw vs Pauli Viimaranta (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Win vs Oscar Ojeda Gomez (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)
Viserai, Rune Blood
R4
R4 LL
Round 4: Win vs Melvin Chew (Viserai, Rune Blood) - Expected: Not enough data (6 matches)
Prism, Awakener of Sol
R5
R5 LL
Round 5: Win vs Elaine Cao (Prism, Awakener of Sol) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
R6
R6 LL
Round 6: Loss vs Tigran Grigorian (Briar, Warden of Thorns) - Expected: Not enough data (4 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.