Iyslander, Stormbind

Iyslander, Stormbind

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 6-3-0
100%
Meta
+1.5
Perf
4.5
Surp
3.1
Diff
Briar, Warden of Thorns
R1
R1 LL
Round 1: Win vs Blake Godenzi (Briar, Warden of Thorns) - Expected: Not enough data (6 matches)
Nuu, Alluring Desire
R2
R2 LL
Round 2: Loss vs Gordon Koh Koh (Nuu, Alluring Desire) - Expected: Not enough data (4 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Win vs Tigran Grigorian (Briar, Warden of Thorns) - Expected: Not enough data (6 matches)
Iyslander, Stormbind
50:50
R4 LL
Round 4: Win vs Ezequiel Emeraldo (Iyslander, Stormbind) - Expected: 50:50 (mirror match)
Dash I/O
50:50
R5 LL
Round 5: Win vs Matthew Ericsson Marquez (Dash I/O) - Expected: 50:50
Briar, Warden of Thorns
R6
R6 LL
Round 6: Loss vs Ji Timm Lee (Briar, Warden of Thorns) - Expected: Not enough data (6 matches)
Dash I/O
50:50
R7 LL
Round 7: Win vs Warre Sevens (Dash I/O) - Expected: 50:50
Dash I/O
50:50
R8 LL
Round 8: Win vs Thomas Bailey Galbraith (Dash I/O) - Expected: 50:50
Ira, Scarlet Revenger
R9
R9 LL
Round 9: Loss vs Naib Mobassir (Ira, Scarlet Revenger) - Expected: Not enough data (1 matches)
dropped 2-3-0
60%
Meta
-0.7
Perf
2.2
Surp
0.4
Diff
Zen, Tamer of Purpose
45:55
R1 LL
Round 1: Win vs Matt Muus (Zen, Tamer of Purpose) - Expected: 45:55
Zen, Tamer of Purpose
45:55
R2 LL
Round 2: Loss vs Dexter Phan (Zen, Tamer of Purpose) - Expected: 45:55
Viserai, Rune Blood
80:20
R3 LL
Round 3: Win vs Lane Thomason (Viserai, Rune Blood) - Expected: 79:21
Iyslander, Stormbind
50:50
R4 LL
Round 4: Loss vs Chu Heng Eng (Iyslander, Stormbind) - Expected: 50:50 (mirror match)
Dash I/O
50:50
R5 LL
Round 5: Loss vs Warre Sevens (Dash I/O) - Expected: 50:50

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.