Jarl Vetreiði

Jarl Vetreiði

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

35th 3-3-0
50%
Meta
+0.0
Perf
2.9
Surp
2.5
Diff
Cindra, Dracai of Retribution
65:35
R1 CC
Round 1: Win vs Jimmy Nguyen (Cindra, Dracai of Retribution) - Expected: 65:35
Oscilio, Constella Intelligence
50:50
R2 CC
Round 2: Win vs Bart van Koningsbruggen (Oscilio, Constella Intelligence) - Expected: 49:51
Dash I/O
!!
70:30
R3 CC
Round 3: Loss vs Jaap IJlst (Dash I/O) - Expected: 72:28, favorite upset
Victor Goldmane, High and Mighty
30:70
R7 CC
Round 7: Loss vs Donovan van Beek (Victor Goldmane, High and Mighty) - Expected: 30:70
Arakni, Marionette
45:55
R8 CC
Round 8: Loss vs Kevin Wiercx (Arakni, Marionette) - Expected: 43:57
Prism, Awakener of Sol
!
40:60
R9 CC
Round 9: Win vs Samed Demir (Prism, Awakener of Sol) - Expected: 38:62, underdog victory
dropped 1-3-0
25%
Meta
-0.6
Perf
1.8
Surp
0.4
Diff
Levia, Shadowborn Abomination
!
40:60
R1 CC
Round 1: Win vs Hao Ru Wu (Levia, Shadowborn Abomination) - Expected: 38:62, underdog victory
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R2 CC
Round 2: Loss vs Paul van Gijssel (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 51:49
Verdance, Thorn of the Rose
30:70
R3 CC
Round 3: Loss vs Oliver Spapens (Verdance, Thorn of the Rose) - Expected: 28:72
Arakni, Marionette
45:55
R7 CC
Round 7: Loss vs Kevin Wiercx (Arakni, Marionette) - Expected: 43:57
dropped 1-2-0
67%
Meta
-0.7
Perf
1.3
Surp
0.2
Diff
Vynnset, Iron Maiden
70:30
R1 CC
Round 1: Win vs Max de Wilde (Vynnset, Iron Maiden) - Expected: 70:30
Cindra, Dracai of Retribution
!
65:35
R2 CC
Round 2: Loss vs Bart de Jong (Cindra, Dracai of Retribution) - Expected: 65:35, favorite upset
Kassai of the Golden Sand
35:65
R3 CC
Round 3: Loss vs Gabe Sher (Kassai of the Golden Sand) - Expected: 34:66

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.