Victor Goldmane, High and Mighty

Victor Goldmane, High and Mighty

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

15th 6-0-0
67%
Meta
+2.5
Perf
2.5
Surp
3.8
Diff
Cindra, Dracai of Retribution
60:40
R1 CC
Round 1: Win vs Kevin van Steenis (Cindra, Dracai of Retribution) - Expected: 61:39
Oscilio, Constella Intelligence
50:50
R2 CC
Round 2: Win vs Laurens Van der Beek (Oscilio, Constella Intelligence) - Expected: 48:52
Prism, Awakener of Sol
45:55
R3 CC
Round 3: Win vs Gaál Benjamin (Prism, Awakener of Sol) - Expected: 47:53
Jarl Vetreiði
80:20
R7 CC
Round 7: Win vs Rob van der Burgh (Jarl Vetreiði) - Expected: 82:18
Vynnset, Iron Maiden
75:25
R8 CC
Round 8: Win vs Aidan Wall (Vynnset, Iron Maiden) - Expected: 73:27
Kassai of the Golden Sand
40:60
R9 CC
Round 9: Win vs Sander Neeft (Kassai of the Golden Sand) - Expected: 42:58
dropped 1-3-0
75%
Meta
-0.9
Perf
1.7
Surp
0.2
Diff
Cindra, Dracai of Retribution
60:40
R1 CC
Round 1: Win vs Mihai Zorila (Cindra, Dracai of Retribution) - Expected: 61:39
Dash I/O
60:40
R2 CC
Round 2: Loss vs Didier Deurloo (Dash I/O) - Expected: 59:41
Ser Boltyn, Breaker of Dawn
R3
R3 CC
Round 3: Loss vs Bradley Wayburne (Ser Boltyn, Breaker of Dawn) - Expected: Not enough data (4 matches)
Gravy Bones, Shipwrecked Looter
25:75
R7 CC
Round 7: Loss vs Michel Radosevic (Gravy Bones, Shipwrecked Looter) - Expected: 23:77
dropped 1-2-0
67%
Meta
-0.9
Perf
1.5
Surp
0.5
Diff
Prism, Awakener of Sol
45:55
R1 CC
Round 1: Loss vs Gaál Benjamin (Prism, Awakener of Sol) - Expected: 47:53
Vynnset, Iron Maiden
!!
75:25
R2 CC
Round 2: Loss vs Thomas van Dijk (Vynnset, Iron Maiden) - Expected: 73:27, favorite upset
Riptide, Lurker of the Deep
70:30
R3 CC
Round 3: Win vs Michiel Flaton (Riptide, Lurker of the Deep) - Expected: 69:31

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.