Arakni, 5L!p3d 7hRu 7h3 cR4X

Arakni, 5L!p3d 7hRu 7h3 cR4X

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 5-2-0
86%
Meta
+1.0
Perf
3.5
Surp
4.4
Diff
Arakni, Marionette
40:60
R1 CC
Round 1: Win vs Joshua Myles Lim (Arakni, Marionette) - Expected: 41:59
Kayo, Armed and Dangerous
!
70:30
R2 CC
Round 2: Loss vs Bryan Pocholo Miguel Illana (Kayo, Armed and Dangerous) - Expected: 68:32, favorite upset
Cindra, Dracai of Retribution
65:35
R3 CC
Round 3: Win vs Victor Felix (Cindra, Dracai of Retribution) - Expected: 63:37
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R10 CC
Round 10: Win vs Rod Waje (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50 (mirror match)
Dash I/O
65:35
R11 CC
Round 11: Win vs Jayvee Fajardo (Dash I/O) - Expected: 66:34
Gravy Bones, Shipwrecked Looter
55:45
R12 CC
Round 12: Win vs Andre Ryan See (Gravy Bones, Shipwrecked Looter) - Expected: 53:47
Azalea, Ace in the Hole
60:40
R13 CC
Round 13: Loss vs Joniel Ibasco (Azalea, Ace in the Hole) - Expected: 59:41
20th 4-2-0
83%
Meta
+0.7
Perf
3.0
Surp
2.2
Diff
Riptide, Lurker of the Deep
45:55
R1 CC
Round 1: Win vs Marlon Ilagan (Riptide, Lurker of the Deep) - Expected: 44:56
Azalea, Ace in the Hole
60:40
R2 CC
Round 2: Win vs Mark David Octavio (Azalea, Ace in the Hole) - Expected: 59:41
Uzuri, Switchblade
R3
R3 CC
Round 3: Win vs Juan Gabriel Venegas (Uzuri, Switchblade) - Expected: Not enough data (3 matches)
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R10 CC
Round 10: Loss vs Edric Ramos (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50 (mirror match)
Cindra, Dracai of Retribution
65:35
R11 CC
Round 11: Win vs Victor Felix (Cindra, Dracai of Retribution) - Expected: 63:37
Kassai of the Golden Sand
!
65:35
R12 CC
Round 12: Loss vs Keenan Fernandez (Kassai of the Golden Sand) - Expected: 64:36, favorite upset
40th 3-3-0
83%
Meta
-0.3
Perf
2.7
Surp
3.0
Diff
Kassai of the Golden Sand
!
65:35
R1 CC
Round 1: Loss vs Keenan Fernandez (Kassai of the Golden Sand) - Expected: 64:36, favorite upset
Cindra, Dracai of Retribution
65:35
R2 CC
Round 2: Win vs Michael Joseph Villano (Cindra, Dracai of Retribution) - Expected: 63:37
Florian, Rotwood Harbinger
35:65
R3 CC
Round 3: Loss vs Renz Mascardo (Florian, Rotwood Harbinger) - Expected: 35:65
Gravy Bones, Shipwrecked Looter
55:45
R10 CC
Round 10: Win vs James Vincent Wong (Gravy Bones, Shipwrecked Looter) - Expected: 53:47
Kassai of the Golden Sand
65:35
R11 CC
Round 11: Win vs Andhiko Y Dhewodiningrat (Kassai of the Golden Sand) - Expected: 64:36
Victor Goldmane, High and Mighty
50:50
R12 CC
Round 12: Loss vs Chard Tan (Victor Goldmane, High and Mighty) - Expected: 51:49
dropped 1-2-0
67%
Meta
-0.7
Perf
1.4
Surp
0.7
Diff
Oscilio, Constella Intelligence
60:40
R1 CC
Round 1: Loss vs Carlo Ople (Oscilio, Constella Intelligence) - Expected: 59:41
Verdance, Thorn of the Rose
45:55
R2 CC
Round 2: Loss vs Miguel Carandang (Verdance, Thorn of the Rose) - Expected: 45:55
Cindra, Dracai of Retribution
65:35
R3 CC
Round 3: Win vs Michael Joseph Villano (Cindra, Dracai of Retribution) - Expected: 63:37
dropped 0-3-0
100%
Meta
-1.7
Perf
1.7
Surp
0.0
Diff
Oscilio, Constella Intelligence
60:40
R1 CC
Round 1: Loss vs Lorenzo Salazar (Oscilio, Constella Intelligence) - Expected: 59:41
Cindra, Dracai of Retribution
!
65:35
R2 CC
Round 2: Loss vs Christian Francisco (Cindra, Dracai of Retribution) - Expected: 63:37, favorite upset
Victor Goldmane, High and Mighty
50:50
R3 CC
Round 3: Loss vs Richard Anthony "Kampai" Bustamante (Victor Goldmane, High and Mighty) - Expected: 51:49

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.