Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 1-3-0
0%
Meta
-0.3
Perf
1.5
Surp
0.3
Diff
Prism, Awakener of Sol
40:60
R1 CC
Round 1: Win vs Earl Edison Ang (Prism, Awakener of Sol) - Expected: 41:59
Verdance, Thorn of the Rose
15:85
R2 CC
Round 2: Loss vs Timothy Laraya (Verdance, Thorn of the Rose) - Expected: 17:83
Gravy Bones, Shipwrecked Looter
25:75
R3 CC
Round 3: Loss vs Alexander miguel SY (Gravy Bones, Shipwrecked Looter) - Expected: 26:74
Azalea, Ace in the Hole
45:55
R10 CC
Round 10: Loss vs Hans Alviar (Azalea, Ace in the Hole) - Expected: 46:54
dropped 2-1-0
67%
Meta
+0.7
Perf
1.6
Surp
2.1
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R1 CC
Round 1: Loss vs Rod Waje (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 48:52
Cindra, Dracai of Retribution
50:50
R2 CC
Round 2: Win vs Mikko Pena (Cindra, Dracai of Retribution) - Expected: 48:52
Dash I/O
!
40:60
R3 CC
Round 3: Win vs Jayvee Fajardo (Dash I/O) - Expected: 38:62, underdog victory

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.