Viserai, Rune Blood

Viserai, Rune Blood

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

31st 4-3-0
100%
Meta
+0.5
Perf
3.5
Surp
2.1
Diff
Maxx 'The Hype' Nitro
R1
R1 LL
Round 1: Win vs Christopher Stassi (Maxx 'The Hype' Nitro) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R2
R2 LL
Round 2: Loss vs Easton Douglas (Bravo, Star of the Show) - Expected: Not enough data (3 matches)
Oldhim, Grandfather of Eternity
R3
R3 LL
Round 3: Win vs Rene Lorentsen (Oldhim, Grandfather of Eternity) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R4
R4 LL
Round 4: Loss vs Ryan Hill (Bravo, Star of the Show) - Expected: Not enough data (3 matches)
Chane, Bound by Shadow
R5
R5 LL
Round 5: Win vs Dimitris Melissinos (Chane, Bound by Shadow) - Expected: Not enough data (5 matches)
Briar, Warden of Thorns
R6
R6 LL
Round 6: Win vs Pudding Tam (Briar, Warden of Thorns) - Expected: Not enough data (3 matches)
Chane, Bound by Shadow
R7
R7 LL
Round 7: Loss vs Grégory Lefebvre (Chane, Bound by Shadow) - Expected: Not enough data (5 matches)
47th 3-4-0
100%
Meta
-0.5
Perf
3.5
Surp
1.6
Diff
Bravo, Star of the Show
R1
R1 LL
Round 1: Loss vs Michaele Teppa (Bravo, Star of the Show) - Expected: Not enough data (3 matches)
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Win vs Erwin Van Herrewegen (Zen, Tamer of Purpose) - Expected: Not enough data (3 matches)
Zen, Tamer of Purpose
R3
R3 LL
Round 3: Loss vs Daniel VandenBurg (Zen, Tamer of Purpose) - Expected: Not enough data (3 matches)
Aurora, Shooting Star
R4
R4 LL
Round 4: Win vs Gary White (Aurora, Shooting Star) - Expected: Not enough data (1 matches)
Chane, Bound by Shadow
R5
R5 LL
Round 5: Win vs Jean Luka Zorko (Chane, Bound by Shadow) - Expected: Not enough data (5 matches)
Dash I/O
R6
R6 LL
Round 6: Loss vs Shing Tsang (Dash I/O) - Expected: Not enough data (1 matches)
Zen, Tamer of Purpose
R7
R7 LL
Round 7: Loss vs Karl Naylor (Zen, Tamer of Purpose) - Expected: Not enough data (3 matches)
dropped 3-2-0
100%
Meta
+0.5
Perf
2.5
Surp
1.2
Diff
Lexi, Livewire
R1
R1 LL
Round 1: Win vs Sebastiaan Knetsch (Lexi, Livewire) - Expected: Not enough data (2 matches)
Lexi, Livewire
R2
R2 LL
Round 2: Win vs Callum Elcock (Lexi, Livewire) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Win vs Pudding Tam (Briar, Warden of Thorns) - Expected: Not enough data (3 matches)
Briar, Warden of Thorns
R4
R4 LL
Round 4: Loss vs Lucas Molho (Briar, Warden of Thorns) - Expected: Not enough data (3 matches)
Chane, Bound by Shadow
R5
R5 LL
Round 5: Loss vs Nova Chan (Chane, Bound by Shadow) - Expected: Not enough data (5 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.2
Diff
R1
R1 LL
Round 1: Win vs None (Unknown)
Chane, Bound by Shadow
R2
R2 LL
Round 2: Loss vs Rob Catton (Chane, Bound by Shadow) - Expected: Not enough data (5 matches)
Dromai, Ash Artist
R3
R3 LL
Round 3: Loss vs Niels Vos (Dromai, Ash Artist) - Expected: Not enough data (1 matches)
Iyslander, Stormbind
R4
R4 LL
Round 4: Loss vs Jared Warden (Iyslander, Stormbind) - Expected: Not enough data (2 matches)
dropped 0-3-0
100%
Meta
-1.5
Perf
1.5
Surp
0.0
Diff
Rhinar, Reckless Rampage
R1
R1 LL
Round 1: Loss vs Daniel Rutkowski (Rhinar, Reckless Rampage) - Expected: Not enough data (1 matches)
Iyslander, Stormbind
R2
R2 LL
Round 2: Loss vs Samuel Braben (Iyslander, Stormbind) - Expected: Not enough data (2 matches)
Cindra, Dracai of Retribution
R3
R3 LL
Round 3: Loss vs Kinga Piper Balázs (Cindra, Dracai of Retribution) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.