Oldhim, Grandfather of Eternity

Oldhim, Grandfather of Eternity

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-1
100%
Meta
-1.0
Perf
3.0
Surp
0.8
Diff
Florian, Rotwood Harbinger
R1
R1 LL
Round 1: Win vs Daniel Ferrara (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)
Briar, Warden of Thorns
R2
R2 LL
Round 2: Loss vs Lucas Molho (Briar, Warden of Thorns) - Expected: Not enough data (5 matches)
Viserai, Rune Blood
R3
R3 LL
Round 3: Loss vs Christopher Iaali (Viserai, Rune Blood) - Expected: Not enough data (3 matches)
R4
R4 LL
Round 4: Win vs None (Unknown)
Cindra, Dracai of Retribution
R5
R5 LL
Round 5: Draw vs Cristopher Allen (Cindra, Dracai of Retribution) - Expected: Not enough data (1 matches)
Bravo, Star of the Show
R6
R6 LL
Round 6: Loss vs Mike Williams (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
dropped 2-4-0
100%
Meta
-1.0
Perf
3.0
Surp
0.8
Diff
Fai, Rising Rebellion
R1
R1 LL
Round 1: Loss vs Wesley Chandler (Fai, Rising Rebellion) - Expected: Not enough data (2 matches)
Bravo, Star of the Show
R2
R2 LL
Round 2: Win vs Mike Williams (Bravo, Star of the Show) - Expected: Not enough data (4 matches)
Briar, Warden of Thorns
R3
R3 LL
Round 3: Win vs Grigorian Tigran (Briar, Warden of Thorns) - Expected: Not enough data (5 matches)
Zen, Tamer of Purpose
R4
R4 LL
Round 4: Loss vs Alexander Teague (Zen, Tamer of Purpose) - Expected: Not enough data (2 matches)
Briar, Warden of Thorns
R5
R5 LL
Round 5: Loss vs Jakob Allan (Briar, Warden of Thorns) - Expected: Not enough data (5 matches)
Prism, Sculptor of Arc Light
R6
R6 LL
Round 6: Loss vs Finn Kleine (Prism, Sculptor of Arc Light) - Expected: Not enough data (1 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.