Prism, Awakener of Sol

Prism, Awakener of Sol

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 6-2-0
75%
Meta
+1.1
Perf
3.7
Surp
3.3
Diff
Dash I/O
45:55
R1 CC
Round 1: Win vs David Carvalho (Dash I/O) - Expected: 45:55
Oscilio, Constella Intelligence
!
65:35
R2 CC
Round 2: Loss vs Lucas Freitas (Oscilio, Constella Intelligence) - Expected: 64:36, favorite upset
Gravy Bones, Shipwrecked Looter
80:20
R3 CC
Round 3: Win vs Marcos Rogerio Silva (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Riptide, Lurker of the Deep
R4
R4 CC
Round 4: Win vs Daniel Amorim (Riptide, Lurker of the Deep) - Expected: Not enough data (2 matches)
Gravy Bones, Shipwrecked Looter
80:20
R8 CC
Round 8: Win vs Raphael Marinho (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Oscilio, Constella Intelligence
65:35
R9 CC
Round 9: Win vs Heitor Martins (Oscilio, Constella Intelligence) - Expected: 64:36
Victor Goldmane, High and Mighty
45:55
R10 CC
Round 10: Win vs Ricardo Preter Lengler (Victor Goldmane, High and Mighty) - Expected: 45:55
Arakni, Marionette
!
65:35
R11 CC
Round 11: Loss vs Luiz Bretas (Arakni, Marionette) - Expected: 63:37, favorite upset
44th 4-3-0
71%
Meta
+0.1
Perf
2.0
Surp
0.9
Diff
Fang, Dracai of Blades
70:30
R1 CC
Round 1: Win vs Mauricio Yoshioka (Fang, Dracai of Blades) - Expected: 70:30
Rhinar, Reckless Rampage
25:75
R2 CC
Round 2: Loss vs João Rolim (Rhinar, Reckless Rampage) - Expected: 26:74
Oscilio, Constella Intelligence
65:35
R3 CC
Round 3: Win vs Sr Todo Poderoso Hubert (Oscilio, Constella Intelligence) - Expected: 64:36
Cindra, Dracai of Retribution
70:30
R4 CC
Round 4: Win vs Tsutomu Matsumoto (Cindra, Dracai of Retribution) - Expected: 72:28
Vynnset, Iron Maiden
20:80
R8 CC
Round 8: Loss vs João Pedro Mafra Vilasbôas Rodrigues (Vynnset, Iron Maiden) - Expected: 18:82
Fai, Rising Rebellion
85:15
R9 CC
Round 9: Win vs Renan Albino da Cunha (Fai, Rising Rebellion) - Expected: 86:14
Arakni, 5L!p3d 7hRu 7h3 cR4X
R10
R10 CC
Round 10: Loss vs victor giovannini (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (6 matches)
23rd 3-4-0
57%
Meta
-1.0
Perf
2.8
Surp
1.5
Diff
Fai, Rising Rebellion
85:15
R1 CC
Round 1: Win vs LUCAS DE CASTRO (Fai, Rising Rebellion) - Expected: 86:14
Dash I/O
45:55
R2 CC
Round 2: Loss vs André Rafael Chagas Godoy (Dash I/O) - Expected: 45:55
Fai, Rising Rebellion
!!
85:15
R3 CC
Round 3: Loss vs Matheus Nunes Lino da Silva (Fai, Rising Rebellion) - Expected: 86:14, favorite upset
Gravy Bones, Shipwrecked Looter
80:20
R4 CC
Round 4: Win vs Gustavo Pedrinha (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Kassai of the Golden Sand
50:50
R8 CC
Round 8: Win vs Bruno Santos (Kassai of the Golden Sand) - Expected: 48:52
Victor Goldmane, High and Mighty
45:55
R9 CC
Round 9: Loss vs Leonardo Tozato (Victor Goldmane, High and Mighty) - Expected: 45:55
Vynnset, Iron Maiden
20:80
R10 CC
Round 10: Loss vs VITOR MILIONI (Vynnset, Iron Maiden) - Expected: 18:82
dropped 3-1-0
100%
Meta
+0.3
Perf
1.6
Surp
0.8
Diff
Oscilio, Constella Intelligence
65:35
R1 CC
Round 1: Win vs Henrique De Almeida Carvalho (Oscilio, Constella Intelligence) - Expected: 64:36
Cindra, Dracai of Retribution
70:30
R2 CC
Round 2: Win vs Tsutomu Matsumoto (Cindra, Dracai of Retribution) - Expected: 72:28
Fang, Dracai of Blades
70:30
R3 CC
Round 3: Win vs Hugo Maximo (Fang, Dracai of Blades) - Expected: 70:30
Arakni, Marionette
!
65:35
R4 CC
Round 4: Loss vs Luiz Bretas (Arakni, Marionette) - Expected: 63:37, favorite upset

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.