Cindra, Dracai of Retribution

Cindra, Dracai of Retribution

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 5-3-0
62%
Meta
+0.9
Perf
4.1
Surp
2.5
Diff
Dash I/O
!
40:60
R1 CC
Round 1: Win vs Julien Lizen (Dash I/O) - Expected: 38:62, underdog victory
Pleiades, Superstar
75:25
R2 CC
Round 2: Win vs João Madureira (Pleiades, Superstar) - Expected: 75:25
Gravy Bones, Shipwrecked Looter
60:40
R3 CC
Round 3: Loss vs Sam Cornelis (Gravy Bones, Shipwrecked Looter) - Expected: 58:42
Kayo, Armed and Dangerous
50:50
R4 CC
Round 4: Win vs Thomas Fincker (Kayo, Armed and Dangerous) - Expected: 50:50
Cindra, Dracai of Retribution
50:50
R5 CC
Round 5: Win vs Kevin van Steenis (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)
Dash I/O
!
40:60
R6 CC
Round 6: Win vs Pavlos Konstantinidis (Dash I/O) - Expected: 38:62, underdog victory
Verdance, Thorn of the Rose
55:45
R7 CC
Round 7: Loss vs Valentin Popov (Verdance, Thorn of the Rose) - Expected: 57:43
Prism, Awakener of Sol
45:55
R8 CC
Round 8: Loss vs Bernar Aganchyan (Prism, Awakener of Sol) - Expected: 47:53
23rd 4-3-0
57%
Meta
+0.7
Perf
3.6
Surp
2.1
Diff
Maxx 'The Hype' Nitro
R1
R1 CC
Round 1: Win vs Alexander Leus (Maxx 'The Hype' Nitro) - Expected: Not enough data (7 matches)
Fai, Rising Rebellion
!
35:65
R2 CC
Round 2: Win vs Robson Dechamps (Fai, Rising Rebellion) - Expected: 36:64, underdog victory
Prism, Awakener of Sol
45:55
R3 CC
Round 3: Loss vs Bernar Aganchyan (Prism, Awakener of Sol) - Expected: 47:53
Arakni, Marionette
40:60
R4 CC
Round 4: Win vs Samed Demir (Arakni, Marionette) - Expected: 41:59
Cindra, Dracai of Retribution
50:50
R5 CC
Round 5: Loss vs Dominic Ally (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)
Kayo, Armed and Dangerous
50:50
R6 CC
Round 6: Loss vs Giani Gabriel Dinu (Kayo, Armed and Dangerous) - Expected: 50:50
Arakni, Huntsman
55:45
R7 CC
Round 7: Win vs simon haesaerts (Arakni, Huntsman) - Expected: 57:43
31st 3-4-0
71%
Meta
-0.6
Perf
3.4
Surp
0.8
Diff
Oscilio, Constella Intelligence
60:40
R1 CC
Round 1: Win vs Alessio Bouko (Oscilio, Constella Intelligence) - Expected: 59:41
Kayo, Armed and Dangerous
50:50
R2 CC
Round 2: Win vs Marco Di Toro (Kayo, Armed and Dangerous) - Expected: 50:50
Kayo, Armed and Dangerous
50:50
R3 CC
Round 3: Win vs Thomas Fincker (Kayo, Armed and Dangerous) - Expected: 50:50
Verdance, Thorn of the Rose
55:45
R4 CC
Round 4: Loss vs Valentin Popov (Verdance, Thorn of the Rose) - Expected: 57:43
Arakni, Marionette
40:60
R5 CC
Round 5: Loss vs Paul van Gijssel (Arakni, Marionette) - Expected: 41:59
Verdance, Thorn of the Rose
55:45
R6 CC
Round 6: Loss vs Nefra Greywulf (Verdance, Thorn of the Rose) - Expected: 57:43
Arakni, Marionette
40:60
R7 CC
Round 7: Loss vs Samed Demir (Arakni, Marionette) - Expected: 41:59
dropped 1-2-0
33%
Meta
-0.4
Perf
1.4
Surp
1.1
Diff
Dash I/O
40:60
R1 CC
Round 1: Loss vs Pavlos Konstantinidis (Dash I/O) - Expected: 38:62
Puffin, Hightail
55:45
R2 CC
Round 2: Loss vs Florian Vanbrakel (Puffin, Hightail) - Expected: 53:47
Prism, Awakener of Sol
45:55
R3 CC
Round 3: Win vs Luis Oliveira (Prism, Awakener of Sol) - Expected: 47:53
dropped 1-2-0
100%
Meta
-0.7
Perf
1.7
Surp
0.3
Diff
R1
R1 CC
Round 1: Win vs Yassine Overlot ()
Fang, Dracai of Blades
!
60:40
R2 CC
Round 2: Loss vs Joris Borkelmans (Fang, Dracai of Blades) - Expected: 62:38, favorite upset
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Loss vs Gabriel Gindri (Oscilio, Constella Intelligence) - Expected: 59:41

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.