Lyath Goldmane, Vile Savant

Lyath Goldmane, Vile Savant

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 8-3-0
55%
Meta
+3.2
Perf
5.8
Surp
5.7
Diff
Verdance, Thorn of the Rose
65:35
R1 CC
Round 1: Win vs Xiu Meng Yip (Verdance, Thorn of the Rose) - Expected: 67:33
Prism, Awakener of Sol
R2
R2 CC
Round 2: Win vs Cheuk Lun Tsang (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Gravy Bones, Shipwrecked Looter
!
30:70
R3 CC
Round 3: Win vs Jammy Cheng (Gravy Bones, Shipwrecked Looter) - Expected: 32:68, underdog victory
Kassai of the Golden Sand
25:75
R4 CC
Round 4: Loss vs shoma yamamura (Kassai of the Golden Sand) - Expected: 27:73
Kayo, Armed and Dangerous
R5
R5 CC
Round 5: Loss vs treeming Tsang (Kayo, Armed and Dangerous) - Expected: Not enough data (9 matches)
Ira, Scarlet Revenger
R6
R6 CC
Round 6: Win vs Tsz Lung Wu (Ira, Scarlet Revenger) - Expected: Not enough data (8 matches)
Arakni, Marionette
!
35:65
R7 CC
Round 7: Win vs Haotian Dong (Arakni, Marionette) - Expected: 36:64, underdog victory
Gravy Bones, Shipwrecked Looter
!
30:70
R8 CC
Round 8: Win vs Justin Cu (Gravy Bones, Shipwrecked Looter) - Expected: 32:68, underdog victory
Gravy Bones, Shipwrecked Looter
!
30:70
R9 CC
Round 9: Win vs PH Chung (Gravy Bones, Shipwrecked Looter) - Expected: 32:68, underdog victory
Kayo, Underhanded Cheat
R10
R10 CC
Round 10: Loss vs RICARDO DIAZ (Kayo, Underhanded Cheat) - Expected: Not enough data (5 matches)
Kayo, Armed and Dangerous
R11
R11 CC
Round 11: Win vs David Yau (Kayo, Armed and Dangerous) - Expected: Not enough data (9 matches)
43rd 5-6-0
64%
Meta
-0.5
Perf
5.0
Surp
2.3
Diff
Prism, Awakener of Sol
R1
R1 CC
Round 1: Loss vs Cheuk Lun Tsang (Prism, Awakener of Sol) - Expected: Not enough data (6 matches)
Oscilio, Constella Intelligence
!
60:40
R2 CC
Round 2: Loss vs Oscar S (Oscilio, Constella Intelligence) - Expected: 61:39, favorite upset
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Win vs Clement Cheng (Oscilio, Constella Intelligence) - Expected: 61:39
Arakni, Marionette
!
35:65
R4 CC
Round 4: Win vs Wentao Huang (Arakni, Marionette) - Expected: 36:64, underdog victory
Oscilio, Constella Intelligence
60:40
R5 CC
Round 5: Win vs ChingHeng Lin (Oscilio, Constella Intelligence) - Expected: 61:39
Verdance, Thorn of the Rose
65:35
R6 CC
Round 6: Win vs Chris Javier Mapalo (Verdance, Thorn of the Rose) - Expected: 67:33
Gravy Bones, Shipwrecked Looter
30:70
R7 CC
Round 7: Loss vs Andre Ryan See (Gravy Bones, Shipwrecked Looter) - Expected: 32:68
Ira, Scarlet Revenger
R8
R8 CC
Round 8: Loss vs Lee Ka Yu (Ira, Scarlet Revenger) - Expected: Not enough data (8 matches)
Cindra, Dracai of Retribution
45:55
R9 CC
Round 9: Loss vs Man Kit (Cindra, Dracai of Retribution) - Expected: 46:54
Kayo, Armed and Dangerous
R10
R10 CC
Round 10: Win vs treeming Tsang (Kayo, Armed and Dangerous) - Expected: Not enough data (9 matches)
Victor Goldmane, High and Mighty
35:65
R11 CC
Round 11: Loss vs Nasiruddin Nordin (Victor Goldmane, High and Mighty) - Expected: 33:67
dropped 1-3-1
20%
Meta
-1.0
Perf
1.8
Surp
0.6
Diff
Gravy Bones, Shipwrecked Looter
30:70
R1 CC
Round 1: Loss vs KAZUMA SUZUKI (Gravy Bones, Shipwrecked Looter) - Expected: 32:68
Gravy Bones, Shipwrecked Looter
30:70
R2 CC
Round 2: Loss vs Brodie Spurlock (Gravy Bones, Shipwrecked Looter) - Expected: 32:68
Puffin, Hightail
40:60
R3 CC
Round 3: Loss vs 尚規 石坂 (Puffin, Hightail) - Expected: 42:58
Oscilio, Constella Intelligence
60:40
R4 CC
Round 4: Win vs Clement Cheng (Oscilio, Constella Intelligence) - Expected: 61:39
Gravy Bones, Shipwrecked Looter
30:70
R5 CC
Round 5: Draw vs William Budi Surya (Gravy Bones, Shipwrecked Looter) - Expected: 32:68

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.