Lyath Goldmane, Vile Savant

Lyath Goldmane, Vile Savant

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 8-3-0
73%
Meta
+2.5
Perf
5.5
Surp
4.6
Diff
Verdance, Thorn of the Rose
70:30
R1 CC
Round 1: Win vs Xiu Meng Yip (Verdance, Thorn of the Rose) - Expected: 69:31
Prism, Awakener of Sol
R2
R2 CC
Round 2: Win vs Cheuk Lun Tsang (Prism, Awakener of Sol) - Expected: Not enough data (4 matches)
Gravy Bones, Shipwrecked Looter
!
40:60
R3 CC
Round 3: Win vs Jammy Cheng (Gravy Bones, Shipwrecked Looter) - Expected: 40:60, underdog victory
Kassai of the Golden Sand
R4
R4 CC
Round 4: Loss vs shoma yamamura (Kassai of the Golden Sand) - Expected: Not enough data (5 matches)
Kayo, Armed and Dangerous
R5
R5 CC
Round 5: Loss vs treeming Tsang (Kayo, Armed and Dangerous) - Expected: Not enough data (8 matches)
Ira, Scarlet Revenger
R6
R6 CC
Round 6: Win vs Tsz Lung Wu (Ira, Scarlet Revenger) - Expected: Not enough data (2 matches)
Arakni, Marionette
65:35
R7 CC
Round 7: Win vs Haotian Dong (Arakni, Marionette) - Expected: 64:36
Gravy Bones, Shipwrecked Looter
!
40:60
R8 CC
Round 8: Win vs Justin Cu (Gravy Bones, Shipwrecked Looter) - Expected: 40:60, underdog victory
Gravy Bones, Shipwrecked Looter
!
40:60
R9 CC
Round 9: Win vs PH Chung (Gravy Bones, Shipwrecked Looter) - Expected: 40:60, underdog victory
Kayo, Underhanded Cheat
R10
R10 CC
Round 10: Loss vs RICARDO DIAZ (Kayo, Underhanded Cheat) - Expected: Not enough data (2 matches)
Kayo, Armed and Dangerous
R11
R11 CC
Round 11: Win vs David Yau (Kayo, Armed and Dangerous) - Expected: Not enough data (8 matches)
43rd 5-6-0
82%
Meta
-0.7
Perf
4.9
Surp
2.1
Diff
Prism, Awakener of Sol
R1
R1 CC
Round 1: Loss vs Cheuk Lun Tsang (Prism, Awakener of Sol) - Expected: Not enough data (4 matches)
Oscilio, Constella Intelligence
55:45
R2 CC
Round 2: Loss vs Oscar S (Oscilio, Constella Intelligence) - Expected: 55:45
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Win vs Clement Cheng (Oscilio, Constella Intelligence) - Expected: 55:45
Arakni, Marionette
65:35
R4 CC
Round 4: Win vs Wentao Huang (Arakni, Marionette) - Expected: 64:36
Oscilio, Constella Intelligence
55:45
R5 CC
Round 5: Win vs ChingHeng Lin (Oscilio, Constella Intelligence) - Expected: 55:45
Verdance, Thorn of the Rose
70:30
R6 CC
Round 6: Win vs Chris Javier Mapalo (Verdance, Thorn of the Rose) - Expected: 69:31
Gravy Bones, Shipwrecked Looter
40:60
R7 CC
Round 7: Loss vs Andre Ryan See (Gravy Bones, Shipwrecked Looter) - Expected: 40:60
Ira, Scarlet Revenger
R8
R8 CC
Round 8: Loss vs Lee Ka Yu (Ira, Scarlet Revenger) - Expected: Not enough data (2 matches)
Cindra, Dracai of Retribution
35:65
R9 CC
Round 9: Loss vs Man Kit (Cindra, Dracai of Retribution) - Expected: 36:64
Kayo, Armed and Dangerous
R10
R10 CC
Round 10: Win vs treeming Tsang (Kayo, Armed and Dangerous) - Expected: Not enough data (8 matches)
Victor Goldmane, High and Mighty
R11
R11 CC
Round 11: Loss vs Nasiruddin Nordin (Victor Goldmane, High and Mighty) - Expected: Not enough data (3 matches)
dropped 1-3-1
40%
Meta
-1.2
Perf
2.2
Surp
0.7
Diff
Gravy Bones, Shipwrecked Looter
40:60
R1 CC
Round 1: Loss vs KAZUMA SUZUKI (Gravy Bones, Shipwrecked Looter) - Expected: 40:60
Gravy Bones, Shipwrecked Looter
40:60
R2 CC
Round 2: Loss vs Brodie Spurlock (Gravy Bones, Shipwrecked Looter) - Expected: 40:60
Puffin, Hightail
R3
R3 CC
Round 3: Loss vs 尚規 石坂 (Puffin, Hightail) - Expected: Not enough data (5 matches)
Oscilio, Constella Intelligence
55:45
R4 CC
Round 4: Win vs Clement Cheng (Oscilio, Constella Intelligence) - Expected: 55:45
Gravy Bones, Shipwrecked Looter
40:60
R5 CC
Round 5: Draw vs William Budi Surya (Gravy Bones, Shipwrecked Looter) - Expected: 40:60

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.