Arakni, Marionette

Arakni, Marionette

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

21st 4-2-0
83%
Meta
+0.5
Perf
2.8
Surp
1.8
Diff
Gravy Bones, Shipwrecked Looter
40:60
R1 CC
Round 1: Win vs Yoshiaki Okamoto (Gravy Bones, Shipwrecked Looter) - Expected: 41:59
Dorinthea Ironsong
!
65:35
R2 CC
Round 2: Loss vs Ugo Henson (Dorinthea Ironsong) - Expected: 64:36, favorite upset
Oscilio, Constella Intelligence
50:50
R3 CC
Round 3: Loss vs Lee Dong-Hee (Oscilio, Constella Intelligence) - Expected: 49:51
Betsy, Skin in the Game
55:45
R4 CC
Round 4: Win vs Kyujung Lee (Betsy, Skin in the Game) - Expected: 57:43
Rhinar, Reckless Rampage
60:40
R5 CC
Round 5: Win vs Changbin Baek (Rhinar, Reckless Rampage) - Expected: 61:39
Arakni, 5L!p3d 7hRu 7h3 cR4X
75:25
R6 CC
Round 6: Win vs Juntaek Lim (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 76:24
30th 3-3-0
67%
Meta
-0.2
Perf
2.6
Surp
1.2
Diff
Kassai of the Golden Sand
65:35
R1 CC
Round 1: Win vs song kyunghwan (Kassai of the Golden Sand) - Expected: 66:34
Jarl Vetreiði
55:45
R2 CC
Round 2: Win vs Mu Kyun Kim (Jarl Vetreiði) - Expected: 56:44
Dash I/O
45:55
R3 CC
Round 3: Loss vs 창건 곽 (Dash I/O) - Expected: 46:54
Dash I/O
45:55
R4 CC
Round 4: Loss vs Shou Miyahara (Dash I/O) - Expected: 46:54
Verdance, Thorn of the Rose
50:50
R5 CC
Round 5: Loss vs Sinho Seol (Verdance, Thorn of the Rose) - Expected: 48:52
Cindra, Dracai of Retribution
55:45
R6 CC
Round 6: Win vs Choi JunHyeok (Cindra, Dracai of Retribution) - Expected: 56:44

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.