Jarl Vetreiði

Jarl Vetreiði

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 6-2-0
62%
Meta
+2.0
Perf
4.1
Surp
3.4
Diff
Prism, Awakener of Sol
45:55
R1 CC
Round 1: Loss vs Deitrich Mohan (Prism, Awakener of Sol) - Expected: 43:57
Verdance, Thorn of the Rose
!!
25:75
R2 CC
Round 2: Win vs Simon Miller (Verdance, Thorn of the Rose) - Expected: 27:73, underdog victory
Cindra, Dracai of Retribution
60:40
R3 CC
Round 3: Win vs HAN DONG HUI (Cindra, Dracai of Retribution) - Expected: 62:38
Prism, Awakener of Sol
45:55
R4 CC
Round 4: Win vs Jordan Brice Vanbesien (Prism, Awakener of Sol) - Expected: 43:57
Dash I/O
65:35
R5 CC
Round 5: Win vs Byungmo Koo (Dash I/O) - Expected: 64:36
Kayo, Armed and Dangerous
50:50
R6 CC
Round 6: Win vs Keeseob Choi (Kayo, Armed and Dangerous) - Expected: 50:50
Dorinthea Ironsong
50:50
R7 CC
Round 7: Win vs Ugo Henson (Dorinthea Ironsong) - Expected: 50:50
Cindra, Dracai of Retribution
!
60:40
R8 CC
Round 8: Loss vs Ran Sasaki (Cindra, Dracai of Retribution) - Expected: 62:38, favorite upset
dropped 1-2-0
33%
Meta
-0.3
Perf
1.4
Surp
0.4
Diff
Marlynn, Treasure Hunter
45:55
R1 CC
Round 1: Win vs Jeongwoo Cho (Marlynn, Treasure Hunter) - Expected: 44:56
Arakni, Marionette
35:65
R2 CC
Round 2: Loss vs seongkyu lim (Arakni, Marionette) - Expected: 32:68
Arakni, 5L!p3d 7hRu 7h3 cR4X
R3
R3 CC
Round 3: Loss vs Suh Jaeyong (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: Not enough data (7 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.