Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

4 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

9th 9-3-0
50%
Meta
+3.9
Perf
6.0
Surp
4.9
Diff
Prism, Awakener of Sol
50:50
R1 CC
Round 1: Win vs Florian Schmidt (Prism, Awakener of Sol) - Expected: 48:52
Levia, Shadowborn Abomination
R2
R2 CC
Round 2: Win vs Felix Krisch (Levia, Shadowborn Abomination) - Expected: Not enough data (3 matches)
Gravy Bones, Shipwrecked Looter
!!
30:70
R3 CC
Round 3: Win vs Thomas Harle (Gravy Bones, Shipwrecked Looter) - Expected: 29:71, underdog victory
Azalea, Ace in the Hole
45:55
R4 CC
Round 4: Win vs Mirko Dolce (Azalea, Ace in the Hole) - Expected: 46:54
Arakni, Marionette
45:55
R5 CC
Round 5: Win vs Andrei Sebastian Suciu (Arakni, Marionette) - Expected: 43:57
Kano, Dracai of Aether
R6
R6 CC
Round 6: Win vs Alexander Hempelmann (Kano, Dracai of Aether) - Expected: Not enough data (8 matches)
Gravy Bones, Shipwrecked Looter
30:70
R7 CC
Round 7: Loss vs Marko Leben (Gravy Bones, Shipwrecked Looter) - Expected: 29:71
Gravy Bones, Shipwrecked Looter
30:70
R8 CC
Round 8: Loss vs Lubos Vanicek (Gravy Bones, Shipwrecked Looter) - Expected: 29:71
Nuu, Alluring Desire
R9
R9 CC
Round 9: Win vs Kevin Zänker (Nuu, Alluring Desire) - Expected: Not enough data (8 matches)
Florian, Rotwood Harbinger
!
40:60
R10 CC
Round 10: Win vs Panagiotis Xanthopoulos (Florian, Rotwood Harbinger) - Expected: 38:62, underdog victory
Prism, Awakener of Sol
50:50
R11 CC
Round 11: Win vs Tim Sofsky (Prism, Awakener of Sol) - Expected: 48:52
Prism, Awakener of Sol
50:50
R12 CC
Round 12: Loss vs Bota Claudiu (Prism, Awakener of Sol) - Expected: 48:52
dropped 2-4-0
67%
Meta
-0.9
Perf
2.8
Surp
0.9
Diff
Arakni, Marionette
45:55
R1 CC
Round 1: Loss vs Gints Dreimanis (Arakni, Marionette) - Expected: 43:57
Arakni, 5L!p3d 7hRu 7h3 cR4X
55:45
R2 CC
Round 2: Win vs Giorgos Dailianis (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 56:44
Azalea, Ace in the Hole
45:55
R3 CC
Round 3: Loss vs Diogo Vala (Azalea, Ace in the Hole) - Expected: 46:54
Dorinthea Ironsong
R4
R4 CC
Round 4: Win vs Brian Fusciani (Dorinthea Ironsong) - Expected: Not enough data (8 matches)
Dorinthea Ironsong
R5
R5 CC
Round 5: Loss vs Christian Hauck (Dorinthea Ironsong) - Expected: Not enough data (8 matches)
Prism, Awakener of Sol
50:50
R6 CC
Round 6: Loss vs Florian Traversaz (Prism, Awakener of Sol) - Expected: 48:52
dropped 2-3-0
80%
Meta
-0.4
Perf
2.4
Surp
1.0
Diff
Kayo, Armed and Dangerous
R1
R1 CC
Round 1: Win vs George Chew (Kayo, Armed and Dangerous) - Expected: Not enough data (8 matches)
Nuu, Alluring Desire
R2
R2 CC
Round 2: Loss vs Pablo Pintor (Nuu, Alluring Desire) - Expected: Not enough data (8 matches)
Ira, Scarlet Revenger
R3
R3 CC
Round 3: Loss vs Marc Germond (Ira, Scarlet Revenger) - Expected: Not enough data (9 matches)
Nuu, Alluring Desire
R4
R4 CC
Round 4: Win vs Edoardo Galli (Nuu, Alluring Desire) - Expected: Not enough data (8 matches)
Arakni, Marionette
45:55
R5 CC
Round 5: Loss vs Bartosz Dobrowolski (Arakni, Marionette) - Expected: 43:57
dropped 0-4-0
75%
Meta
-1.9
Perf
1.9
Surp
0.0
Diff
Prism, Awakener of Sol
50:50
R1 CC
Round 1: Loss vs Alex Kondov (Prism, Awakener of Sol) - Expected: 48:52
Florian, Rotwood Harbinger
40:60
R2 CC
Round 2: Loss vs Lorenzo Cavazzini (Florian, Rotwood Harbinger) - Expected: 38:62
Puffin, Hightail
R3
R3 CC
Round 3: Loss vs Pietro Motta (Puffin, Hightail) - Expected: Not enough data (5 matches)
Puffin, Hightail
R4
R4 CC
Round 4: Loss vs Davide Brigida (Puffin, Hightail) - Expected: Not enough data (5 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.