Riptide, Lurker of the Deep

Riptide, Lurker of the Deep

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

50th 0-7-0
29%
Meta
-2.6
Perf
2.6
Surp
0.0
Diff
Gravy Bones, Shipwrecked Looter
20:80
R1 CC
Round 1: Loss vs sylvain verdet (Gravy Bones, Shipwrecked Looter) - Expected: 21:79
Ira, Scarlet Revenger
50:50
R2 CC
Round 2: Loss vs Alexandre Varone (Ira, Scarlet Revenger) - Expected: 50:50
Dash I/O
30:70
R3 CC
Round 3: Loss vs Andrea Migliavacca (Dash I/O) - Expected: 31:69
Dash I/O
30:70
R4 CC
Round 4: Loss vs Urs Riedweg (Dash I/O) - Expected: 31:69
Victor Goldmane, High and Mighty
35:65
R5 CC
Round 5: Loss vs Elija Ibig (Victor Goldmane, High and Mighty) - Expected: 36:64
Cindra, Dracai of Retribution
!!
70:30
R6 CC
Round 6: Loss vs Damien CHINIARD (Cindra, Dracai of Retribution) - Expected: 70:30, favorite upset
Gravy Bones, Shipwrecked Looter
20:80
R7 CC
Round 7: Loss vs Maxence Cornut (Gravy Bones, Shipwrecked Looter) - Expected: 21:79
dropped 3-3-0
67%
Meta
+0.5
Perf
3.0
Surp
1.5
Diff
Rhinar, Reckless Rampage
R1
R1 CC
Round 1: Win vs Patrick Jud (Rhinar, Reckless Rampage) - Expected: Not enough data (3 matches)
Kayo, Armed and Dangerous
R2
R2 CC
Round 2: Win vs Lian Mintz (Kayo, Armed and Dangerous) - Expected: Not enough data (9 matches)
Verdance, Thorn of the Rose
!!
25:75
R3 CC
Round 3: Win vs Ralph Schlauri (Verdance, Thorn of the Rose) - Expected: 26:74, underdog victory
Arakni, 5L!p3d 7hRu 7h3 cR4X
50:50
R4 CC
Round 4: Loss vs Enes Findik (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 50:50
Verdance, Thorn of the Rose
25:75
R5 CC
Round 5: Loss vs Etienne BARIOULET (Verdance, Thorn of the Rose) - Expected: 26:74
Jarl Vetreiði
R6
R6 CC
Round 6: Loss vs Emile Simon (Jarl Vetreiði) - Expected: Not enough data (7 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.