Iyslander, Stormbind

Iyslander, Stormbind

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 4-2-1
100%
Meta
+0.5
Perf
3.5
Surp
1.9
Diff
Viserai, Rune Blood
50:50
R1 LL
Round 1: Win vs Taylor Crawford (Viserai, Rune Blood) - Expected: 50:50
Viserai, Rune Blood
50:50
R2 LL
Round 2: Win vs Charlie Herren (Viserai, Rune Blood) - Expected: 50:50
Bravo, Star of the Show
R3
R3 LL
Round 3: Win vs Hayden Jeanson (Bravo, Star of the Show) - Expected: Not enough data (9 matches)
Briar, Warden of Thorns
R4
R4 LL
Round 4: Draw vs Dylan Ashcraft (Briar, Warden of Thorns) - Expected: Not enough data (5 matches)
Bravo, Star of the Show
R5
R5 LL
Round 5: Loss vs Ben Hannan (Bravo, Star of the Show) - Expected: Not enough data (9 matches)
Bravo, Star of the Show
R6
R6 LL
Round 6: Loss vs Brian Lorenz (Bravo, Star of the Show) - Expected: Not enough data (9 matches)
Bravo, Star of the Show
R7
R7 LL
Round 7: Win vs Zak Miller (Bravo, Star of the Show) - Expected: Not enough data (9 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.2
Diff
Prism, Sculptor of Arc Light
R1
R1 LL
Round 1: Loss vs Josef Mendez (Prism, Sculptor of Arc Light) - Expected: Not enough data (4 matches)
Zen, Tamer of Purpose
R2
R2 LL
Round 2: Win vs Bennett Robinson (Zen, Tamer of Purpose) - Expected: Not enough data (9 matches)
Viserai, Rune Blood
50:50
R3 LL
Round 3: Loss vs Kyle Grinnage (Viserai, Rune Blood) - Expected: 50:50
Dromai, Ash Artist
R4
R4 LL
Round 4: Win vs Trevyn June (Dromai, Ash Artist) - Expected: Not enough data (3 matches)
Viserai, Rune Blood
50:50
R5 LL
Round 5: Loss vs Justin Haenel (Viserai, Rune Blood) - Expected: 50:50
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
1.4
Diff
Oldhim, Grandfather of Eternity
R1
R1 LL
Round 1: Loss vs Robert Alonso (Oldhim, Grandfather of Eternity) - Expected: Not enough data (4 matches)
Briar, Warden of Thorns
R2
R2 LL
Round 2: Loss vs Nathaniel Brower (Briar, Warden of Thorns) - Expected: Not enough data (5 matches)
Viserai, Rune Blood
50:50
R3 LL
Round 3: Win vs Jake Smith (Viserai, Rune Blood) - Expected: 50:50
Vynnset, Iron Maiden
R4
R4 LL
Round 4: Win vs Andrew Maggert (Vynnset, Iron Maiden) - Expected: Not enough data (1 matches)
Prism, Sculptor of Arc Light
R5
R5 LL
Round 5: Loss vs Jason Chan (Prism, Sculptor of Arc Light) - Expected: Not enough data (4 matches)
dropped 2-3-0
100%
Meta
-0.5
Perf
2.5
Surp
0.8
Diff
Zen, Tamer of Purpose
R1
R1 LL
Round 1: Win vs Bennett Robinson (Zen, Tamer of Purpose) - Expected: Not enough data (9 matches)
Prism, Awakener of Sol
R2
R2 LL
Round 2: Loss vs Kevin Murphy (Prism, Awakener of Sol) - Expected: Not enough data (4 matches)
Iyslander, Stormbind
50:50
R3 LL
Round 3: Win vs Brett Merold (Iyslander, Stormbind) - Expected: 50:50 (mirror match)
Zen, Tamer of Purpose
R4
R4 LL
Round 4: Loss vs Jeremy Kruman (Zen, Tamer of Purpose) - Expected: Not enough data (9 matches)
Florian, Rotwood Harbinger
R5
R5 LL
Round 5: Loss vs Thomas Johnson-Averette (Florian, Rotwood Harbinger) - Expected: Not enough data (1 matches)
dropped 1-4-0
100%
Meta
-1.5
Perf
2.5
Surp
0.2
Diff
Chane, Bound by Shadow
R1
R1 LL
Round 1: Win vs Joseph Scanlon (Chane, Bound by Shadow) - Expected: Not enough data (3 matches)
Briar, Warden of Thorns
R2
R2 LL
Round 2: Loss vs Naib Mobassir (Briar, Warden of Thorns) - Expected: Not enough data (5 matches)
Iyslander, Stormbind
50:50
R3 LL
Round 3: Loss vs Vladimir Del Valle (Iyslander, Stormbind) - Expected: 50:50 (mirror match)
Bravo, Star of the Show
R4
R4 LL
Round 4: Loss vs Roger Bodee (Bravo, Star of the Show) - Expected: Not enough data (9 matches)
Viserai, Rune Blood
50:50
R5 LL
Round 5: Loss vs Patrick Weiss (Viserai, Rune Blood) - Expected: 50:50

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.