Lyath Goldmane, Vile Savant

Lyath Goldmane, Vile Savant

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-4-0
57%
Meta
+0.2
Perf
3.2
Surp
2.9
Diff
Olympia, Prized Fighter
R1
R1 CC
Round 1: Loss vs Lukas Proske (Olympia, Prized Fighter) - Expected: Not enough data (1 matches)
Arakni, Marionette
20:80
R2 CC
Round 2: Loss vs Markus Braumann (Arakni, Marionette) - Expected: 18:82
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Win vs Dan Moldovan (Oscilio, Constella Intelligence) - Expected: 62:38
Fai, Rising Rebellion
30:70
R4 CC
Round 4: Loss vs Robson Dechamps (Fai, Rising Rebellion) - Expected: 30:70
Arakni, Marionette
!!
20:80
R5 CC
Round 5: Win vs Tom Griesbach (Arakni, Marionette) - Expected: 18:82, underdog victory
Valda, Seismic Impact
R6
R6 CC
Round 6: Win vs Thomas Lukaszewicz (Valda, Seismic Impact) - Expected: Not enough data (2 matches)
Tuffnut, Bumbling Hulkster
R7
R7 CC
Round 7: Loss vs Timothy Worrall (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (1 matches)
dropped 0-5-0
100%
Meta
-2.5
Perf
2.5
Surp
0.0
Diff
Puffin, Hightail
R1
R1 CC
Round 1: Loss vs Cedric Leuzinger (Puffin, Hightail) - Expected: Not enough data (6 matches)
Aurora, Legacy of Tempest
R2
R2 CC
Round 2: Loss vs Marc-Andre Richter (Aurora, Legacy of Tempest) - Expected: Not enough data (1 matches)
Ira, Scarlet Revenger
R3
R3 CC
Round 3: Loss vs Tor Vorren (Ira, Scarlet Revenger) - Expected: Not enough data (4 matches)
Pleiades, Superstar
R4
R4 CC
Round 4: Loss vs Corey Cruickshank (Pleiades, Superstar) - Expected: Not enough data (3 matches)
Vynnset, Iron Maiden
R5
R5 CC
Round 5: Loss vs Jonasemil Schmidt (Vynnset, Iron Maiden) - Expected: Not enough data (7 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.