Maxx 'The Hype' Nitro

Maxx 'The Hype' Nitro

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-3-0
100%
Meta
-0.0
Perf
3.0
Surp
1.6
Diff
Cindra, Dracai of Retribution
55:45
R1 CC
Round 1: Win vs Tyler Marefke (Cindra, Dracai of Retribution) - Expected: 54:46
Arakni, Marionette
R2
R2 CC
Round 2: Loss vs Yasunari Sakuma (Arakni, Marionette) - Expected: Not enough data (8 matches)
Puffin, Hightail
R3
R3 CC
Round 3: Loss vs Sarah Young (Puffin, Hightail) - Expected: Not enough data (2 matches)
Tuffnut, Bumbling Hulkster
R4
R4 CC
Round 4: Win vs Connor Leverton (Tuffnut, Bumbling Hulkster) - Expected: Not enough data (1 matches)
Valda, Seismic Impact
R5
R5 CC
Round 5: Win vs Jacob Ricca (Valda, Seismic Impact) - Expected: Not enough data (4 matches)
Arakni, Huntsman
R6
R6 CC
Round 6: Loss vs Caleb Engen (Arakni, Huntsman) - Expected: Not enough data (3 matches)
dropped 1-3-0
100%
Meta
-1.0
Perf
2.0
Surp
0.8
Diff
Vynnset, Iron Maiden
R1
R1 CC
Round 1: Loss vs Erik Stenberg (Vynnset, Iron Maiden) - Expected: Not enough data (5 matches)
Jarl Vetreiði
R2
R2 CC
Round 2: Loss vs Jack Mountford (Jarl Vetreiði) - Expected: Not enough data (4 matches)
Rhinar, Reckless Rampage
R3
R3 CC
Round 3: Win vs Adrian Mendez (Rhinar, Reckless Rampage) - Expected: Not enough data (5 matches)
Cindra, Dracai of Retribution
55:45
R4 CC
Round 4: Loss vs Julius Gante (Cindra, Dracai of Retribution) - Expected: 54:46
dropped 0-2-0
100%
Meta
-1.0
Perf
1.0
Surp
0.0
Diff
Cindra, Dracai of Retribution
55:45
R1 CC
Round 1: Loss vs Roger Alan Luna Fernandez (Cindra, Dracai of Retribution) - Expected: 54:46
Katsu, the Wanderer
R2
R2 CC
Round 2: Loss vs Bryce Miller-Booker (Katsu, the Wanderer) - Expected: Not enough data (3 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.