Dorinthea Ironsong

Dorinthea Ironsong

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

46th 7-5-0
67%
Meta
+1.3
Perf
4.6
Surp
2.5
Diff
Prism, Awakener of Sol
!
35:65
R1 CC
Round 1: Win vs Lucas Furtado (Prism, Awakener of Sol) - Expected: 33:67, underdog victory
Oscilio, Constella Intelligence
55:45
R2 CC
Round 2: Win vs Lucas Izumi (Oscilio, Constella Intelligence) - Expected: 54:46
Gravy Bones, Shipwrecked Looter
85:15
R3 CC
Round 3: Win vs Michel Verissimo da Silva Luiz (Gravy Bones, Shipwrecked Looter) - Expected: 83:17
Oscilio, Constella Intelligence
55:45
R4 CC
Round 4: Win vs João Pedro Mafra Vilasbôas Rodrigues (Oscilio, Constella Intelligence) - Expected: 54:46
Gravy Bones, Shipwrecked Looter
85:15
R5 CC
Round 5: Win vs Josh Oliveira (Gravy Bones, Shipwrecked Looter) - Expected: 83:17
Arakni, Marionette
40:60
R6 CC
Round 6: Loss vs Guilherme Luersen (Arakni, Marionette) - Expected: 38:62
Victor Goldmane, High and Mighty
15:85
R7 CC
Round 7: Loss vs Max Dieckmann (Victor Goldmane, High and Mighty) - Expected: 13:87
Ira, Scarlet Revenger
50:50
R8 CC
Round 8: Loss vs Henrique De Almeida Carvalho (Ira, Scarlet Revenger) - Expected: 48:52
Ira, Scarlet Revenger
50:50
R9 CC
Round 9: Win vs Ralph Abou Hala (Ira, Scarlet Revenger) - Expected: 48:52
Victor Goldmane, High and Mighty
15:85
R10 CC
Round 10: Loss vs Carlos Perilla (Victor Goldmane, High and Mighty) - Expected: 13:87
Cindra, Dracai of Retribution
55:45
R11 CC
Round 11: Loss vs Stefano Sobreira (Cindra, Dracai of Retribution) - Expected: 54:46
Puffin, Hightail
55:45
R12 CC
Round 12: Win vs Rodrigo Canejo (Puffin, Hightail) - Expected: 54:46
dropped 4-3-0
57%
Meta
+1.4
Perf
4.0
Surp
2.4
Diff
Victor Goldmane, High and Mighty
!!
15:85
R1 CC
Round 1: Win vs Brandon Flores (Victor Goldmane, High and Mighty) - Expected: 13:87, underdog victory
Victor Goldmane, High and Mighty
!!
15:85
R2 CC
Round 2: Win vs DANIEL DE MENEZES (Victor Goldmane, High and Mighty) - Expected: 13:87, underdog victory
Oscilio, Constella Intelligence
55:45
R3 CC
Round 3: Win vs Bernardo Coelho (Oscilio, Constella Intelligence) - Expected: 54:46
Vynnset, Iron Maiden
!
65:35
R4 CC
Round 4: Loss vs Yan Pedroni (Vynnset, Iron Maiden) - Expected: 63:37, favorite upset
Victor Goldmane, High and Mighty
15:85
R5 CC
Round 5: Loss vs Carlos Perilla (Victor Goldmane, High and Mighty) - Expected: 13:87
Cindra, Dracai of Retribution
55:45
R6 CC
Round 6: Win vs Matheus Alcantara (Cindra, Dracai of Retribution) - Expected: 54:46
Ser Boltyn, Breaker of Dawn
55:45
R7 CC
Round 7: Loss vs Rodolfo Xavier (Ser Boltyn, Breaker of Dawn) - Expected: 53:47
dropped 2-5-0
71%
Meta
-1.6
Perf
3.8
Surp
1.4
Diff
Oscilio, Constella Intelligence
55:45
R1 CC
Round 1: Win vs Mateus Batista (Oscilio, Constella Intelligence) - Expected: 54:46
Ira, Scarlet Revenger
50:50
R2 CC
Round 2: Loss vs João Pedro Mossarelli Mofatto (Ira, Scarlet Revenger) - Expected: 48:52
Gravy Bones, Shipwrecked Looter
!!
85:15
R3 CC
Round 3: Loss vs Henrique Rodrigues (Gravy Bones, Shipwrecked Looter) - Expected: 83:17, favorite upset
Ira, Scarlet Revenger
50:50
R4 CC
Round 4: Loss vs Victor Matsumoto (Ira, Scarlet Revenger) - Expected: 48:52
Kassai of the Golden Sand
35:65
R5 CC
Round 5: Loss vs David Gabarron (Kassai of the Golden Sand) - Expected: 36:64
Kassai of the Golden Sand
!
35:65
R6 CC
Round 6: Win vs Carlos Mauricio Souto Silveira (Kassai of the Golden Sand) - Expected: 36:64, underdog victory
Dash I/O
55:45
R7 CC
Round 7: Loss vs Fernando Falquetto (Dash I/O) - Expected: 55:45

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.