Cindra, Dracai of Retribution

Cindra, Dracai of Retribution

5 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 5-3-0
12%
Meta
+1.6
Perf
3.6
Surp
3.8
Diff
Dash I/O
40:60
R1 CC
Round 1: Win vs JIN SEUNGHYUN (Dash I/O) - Expected: 42:58
Kayo, Underhanded Cheat
75:25
R2 CC
Round 2: Win vs Keeseob Choi (Kayo, Underhanded Cheat) - Expected: 75:25
Jarl Vetreiði
!
35:65
R3 CC
Round 3: Win vs SangHo SHIN (Jarl Vetreiði) - Expected: 36:64, underdog victory
Vynnset, Iron Maiden
45:55
R4 CC
Round 4: Loss vs Hangjune "Shu" Cho (Vynnset, Iron Maiden) - Expected: 44:56
Prism, Awakener of Sol
30:70
R8 CC
Round 8: Loss vs suk kyo suh (Prism, Awakener of Sol) - Expected: 28:72
Arakni, Marionette
45:55
R9 CC
Round 9: Win vs Suh Jaeyong (Arakni, Marionette) - Expected: 45:55
Victor Goldmane, High and Mighty
!
40:60
R10 CC
Round 10: Win vs Ugo Henson (Victor Goldmane, High and Mighty) - Expected: 38:62, underdog victory
Prism, Awakener of Sol
30:70
R11 CC
Round 11: Loss vs suk kyo suh (Prism, Awakener of Sol) - Expected: 28:72
23rd 2-4-0
17%
Meta
-0.7
Perf
2.8
Surp
1.0
Diff
Arakni, 5L!p3d 7hRu 7h3 cR4X
45:55
R1 CC
Round 1: Loss vs OH Youngjin (Arakni, 5L!p3d 7hRu 7h3 cR4X) - Expected: 44:56
Betsy, Skin in the Game
!
40:60
R2 CC
Round 2: Win vs Kyujung Lee (Betsy, Skin in the Game) - Expected: 40:60, underdog victory
Arakni, Marionette
45:55
R3 CC
Round 3: Loss vs Wookyung Park (Arakni, Marionette) - Expected: 45:55
Rhinar, Reckless Rampage
55:45
R4 CC
Round 4: Win vs Kyoungsoo Kim (Rhinar, Reckless Rampage) - Expected: 56:44
Victor Goldmane, High and Mighty
40:60
R8 CC
Round 8: Loss vs Nathan Youngblut (Victor Goldmane, High and Mighty) - Expected: 38:62
Arakni, Marionette
45:55
R9 CC
Round 9: Loss vs Juntaek Lim (Arakni, Marionette) - Expected: 45:55
dropped 2-3-0
60%
Meta
-0.4
Perf
2.2
Surp
1.3
Diff
Prism, Awakener of Sol
30:70
R1 CC
Round 1: Loss vs suk kyo suh (Prism, Awakener of Sol) - Expected: 28:72
Arakni, Marionette
45:55
R2 CC
Round 2: Loss vs Wookyung Park (Arakni, Marionette) - Expected: 45:55
Oscilio, Constella Intelligence
60:40
R3 CC
Round 3: Win vs Lee Dong-Hee (Oscilio, Constella Intelligence) - Expected: 59:41
Cindra, Dracai of Retribution
50:50
R4 CC
Round 4: Win vs Lee Ryang Hoon (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)
Arakni, Huntsman
55:45
R8 CC
Round 8: Loss vs ko yunsik (Arakni, Huntsman) - Expected: 57:43
dropped 2-3-0
80%
Meta
-0.8
Perf
2.2
Surp
0.7
Diff
Rhinar, Reckless Rampage
55:45
R1 CC
Round 1: Loss vs Sulbin Park (Rhinar, Reckless Rampage) - Expected: 56:44
Gravy Bones, Shipwrecked Looter
75:25
R2 CC
Round 2: Win vs Jeong Jae Park (Gravy Bones, Shipwrecked Looter) - Expected: 74:26
Rhinar, Reckless Rampage
55:45
R3 CC
Round 3: Win vs Kyoungsoo Kim (Rhinar, Reckless Rampage) - Expected: 56:44
Cindra, Dracai of Retribution
50:50
R4 CC
Round 4: Loss vs Ahn Hyowon (Cindra, Dracai of Retribution) - Expected: 50:50 (mirror match)
Arakni, Marionette
45:55
R8 CC
Round 8: Loss vs Wookyung Park (Arakni, Marionette) - Expected: 45:55
dropped 2-2-0
0%
Meta
+0.3
Perf
2.0
Surp
2.2
Diff
Victor Goldmane, High and Mighty
40:60
R1 CC
Round 1: Loss vs Nathan Youngblut (Victor Goldmane, High and Mighty) - Expected: 38:62
Arakni, Marionette
45:55
R2 CC
Round 2: Loss vs Cameron Bradley (Arakni, Marionette) - Expected: 45:55
Betsy, Skin in the Game
!
40:60
R3 CC
Round 3: Win vs Kyujung Lee (Betsy, Skin in the Game) - Expected: 40:60, underdog victory
Ser Boltyn, Breaker of Dawn
40:60
R4 CC
Round 4: Win vs Seokhee Kim (Ser Boltyn, Breaker of Dawn) - Expected: 42:58

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.