Prism, Awakener of Sol

Prism, Awakener of Sol

7 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

3rd 7-2-0
56%
Meta
+1.7
Perf
4.1
Surp
4.4
Diff
Gravy Bones, Shipwrecked Looter
80:20
R1 CC
Round 1: Win vs Philip Wong (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Dash I/O
45:55
R2 CC
Round 2: Loss vs Kelvin Ng (Dash I/O) - Expected: 45:55
Dash I/O
45:55
R3 CC
Round 3: Win vs Willy Chan (Dash I/O) - Expected: 45:55
Jarl Vetreiði
60:40
R4 CC
Round 4: Win vs Daniel Ng (Jarl Vetreiði) - Expected: 59:41
Ira, Scarlet Revenger
45:55
R8 CC
Round 8: Win vs Rocko Yan (Ira, Scarlet Revenger) - Expected: 43:57
Gravy Bones, Shipwrecked Looter
80:20
R9 CC
Round 9: Win vs PH Chung (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Arakni, Marionette
65:35
R10 CC
Round 10: Win vs Tsz Lung Wu (Arakni, Marionette) - Expected: 63:37
Victor Goldmane, High and Mighty
45:55
R11 CC
Round 11: Win vs Jack Tang (Victor Goldmane, High and Mighty) - Expected: 45:55
Gravy Bones, Shipwrecked Looter
!!
80:20
R12 CC
Round 12: Loss vs Colin Li (Gravy Bones, Shipwrecked Looter) - Expected: 78:22, favorite upset
5th 7-1-0
75%
Meta
+1.9
Perf
3.1
Surp
3.2
Diff
Arakni, Marionette
65:35
R1 CC
Round 1: Win vs Nova Chan (Arakni, Marionette) - Expected: 63:37
Dash I/O
45:55
R2 CC
Round 2: Win vs Wilson Cheung (Dash I/O) - Expected: 45:55
Gravy Bones, Shipwrecked Looter
80:20
R3 CC
Round 3: Win vs PH Chung (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Gravy Bones, Shipwrecked Looter
80:20
R4 CC
Round 4: Win vs Samuel Cho (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Gravy Bones, Shipwrecked Looter
80:20
R8 CC
Round 8: Win vs Jammy Cheng (Gravy Bones, Shipwrecked Looter) - Expected: 78:22
Dash I/O
45:55
R9 CC
Round 9: Win vs Kelvin Ng (Dash I/O) - Expected: 45:55
Arakni, Marionette
65:35
R10 CC
Round 10: Win vs Pang Chan (Arakni, Marionette) - Expected: 63:37
Arakni, Marionette
!
65:35
R11 CC
Round 11: Loss vs Nova Chan (Arakni, Marionette) - Expected: 63:37, favorite upset
25th 5-2-0
57%
Meta
+1.3
Perf
3.8
Surp
5.5
Diff
Victor Goldmane, High and Mighty
45:55
R1 CC
Round 1: Win vs treeming Tsang (Victor Goldmane, High and Mighty) - Expected: 45:55
Oscilio, Constella Intelligence
!
65:35
R2 CC
Round 2: Loss vs Pudding Tam (Oscilio, Constella Intelligence) - Expected: 64:36, favorite upset
Victor Goldmane, High and Mighty
45:55
R3 CC
Round 3: Win vs Eric Chu (Victor Goldmane, High and Mighty) - Expected: 45:55
Fai, Rising Rebellion
85:15
R4 CC
Round 4: Win vs Teddy Tai (Fai, Rising Rebellion) - Expected: 86:14
Zyggy Starlight
R8
R8 CC
Round 8: Win vs Henry Fan (Zyggy Starlight) - Expected: Not enough data (9 matches)
Arakni, Marionette
!
65:35
R9 CC
Round 9: Loss vs ricky leung (Arakni, Marionette) - Expected: 63:37, favorite upset
Vynnset, Iron Maiden
!!
20:80
R10 CC
Round 10: Win vs Louis Tsoi (Vynnset, Iron Maiden) - Expected: 18:82, underdog victory
19th 4-3-0
71%
Meta
+0.3
Perf
3.5
Surp
3.4
Diff
Cindra, Dracai of Retribution
70:30
R1 CC
Round 1: Win vs Clong H (Cindra, Dracai of Retribution) - Expected: 72:28
Levia, Shadowborn Abomination
R2
R2 CC
Round 2: Loss vs ka chun chan (Levia, Shadowborn Abomination) - Expected: Not enough data (1 matches)
Oscilio, Constella Intelligence
!
65:35
R3 CC
Round 3: Loss vs Cheuk Hin Jacky Ho (Oscilio, Constella Intelligence) - Expected: 64:36, favorite upset
Kassai of the Golden Sand
50:50
R4 CC
Round 4: Win vs Elvis Ho (Kassai of the Golden Sand) - Expected: 48:52
Dorinthea Ironsong
R8
R8 CC
Round 8: Win vs Roderick So (Dorinthea Ironsong) - Expected: Not enough data (9 matches)
Ira, Scarlet Revenger
45:55
R9 CC
Round 9: Win vs Rocko Yan (Ira, Scarlet Revenger) - Expected: 43:57
Victor Goldmane, High and Mighty
45:55
R10 CC
Round 10: Loss vs Law Wen (Victor Goldmane, High and Mighty) - Expected: 45:55
dropped 2-3-0
40%
Meta
-0.4
Perf
1.8
Surp
0.9
Diff
Victor Goldmane, High and Mighty
45:55
R1 CC
Round 1: Loss vs Jack Tang (Victor Goldmane, High and Mighty) - Expected: 45:55
Arakni, Huntsman
R2
R2 CC
Round 2: Loss vs Ashley Chiu (Arakni, Huntsman) - Expected: Not enough data (4 matches)
Ira, Scarlet Revenger
45:55
R3 CC
Round 3: Win vs Lee Ka Yu (Ira, Scarlet Revenger) - Expected: 43:57
Fai, Rising Rebellion
85:15
R4 CC
Round 4: Win vs YAT TUNG (Fai, Rising Rebellion) - Expected: 86:14
Vynnset, Iron Maiden
20:80
R8 CC
Round 8: Loss vs Louis Tsoi (Vynnset, Iron Maiden) - Expected: 18:82
dropped 1-4-0
40%
Meta
-1.7
Perf
2.4
Surp
0.5
Diff
Victor Goldmane, High and Mighty
45:55
R1 CC
Round 1: Loss vs Evanking Chiu (Victor Goldmane, High and Mighty) - Expected: 45:55
Rhinar, Reckless Rampage
25:75
R2 CC
Round 2: Loss vs Alex Lo (Rhinar, Reckless Rampage) - Expected: 26:74
Fai, Rising Rebellion
!!
85:15
R3 CC
Round 3: Loss vs YAT TUNG (Fai, Rising Rebellion) - Expected: 86:14, favorite upset
Oscilio, Constella Intelligence
65:35
R4 CC
Round 4: Win vs Clement Cheng (Oscilio, Constella Intelligence) - Expected: 64:36
Victor Goldmane, High and Mighty
45:55
R8 CC
Round 8: Loss vs David Yau (Victor Goldmane, High and Mighty) - Expected: 45:55
dropped 2-2-0
75%
Meta
-0.2
Perf
1.9
Surp
0.6
Diff
Katsu, the Wanderer
R1
R1 CC
Round 1: Win vs AZCEX DECADE (Katsu, the Wanderer) - Expected: Not enough data (8 matches)
Oscilio, Constella Intelligence
65:35
R2 CC
Round 2: Win vs Jerry Au (Oscilio, Constella Intelligence) - Expected: 64:36
Gravy Bones, Shipwrecked Looter
!!
80:20
R3 CC
Round 3: Loss vs Colin Li (Gravy Bones, Shipwrecked Looter) - Expected: 78:22, favorite upset
Rhinar, Reckless Rampage
25:75
R4 CC
Round 4: Loss vs Alex Lo (Rhinar, Reckless Rampage) - Expected: 26:74

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.