Ser Boltyn, Breaker of Dawn

Ser Boltyn, Breaker of Dawn

3 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 2-3-0
60%
Meta
-0.3
Perf
2.0
Surp
0.6
Diff
Vynnset, Iron Maiden
65:35
R1 CC
Round 1: Win vs Manson Hsiau (Vynnset, Iron Maiden) - Expected: 62:38
Valda, Seismic Impact
R2
R2 CC
Round 2: Loss vs kou rui yang (Valda, Seismic Impact) - Expected: Not enough data (8 matches)
Gravy Bones, Shipwrecked Looter
55:45
R3 CC
Round 3: Win vs Wen Yen Huang (Gravy Bones, Shipwrecked Looter) - Expected: 56:44
Oscilio, Constella Intelligence
35:65
R4 CC
Round 4: Loss vs Arthur Gugel (Oscilio, Constella Intelligence) - Expected: 36:64
Fai, Rising Rebellion
30:70
R8 CC
Round 8: Loss vs HanYang Chang (Fai, Rising Rebellion) - Expected: 30:70
dropped 1-3-0
50%
Meta
-0.8
Perf
1.8
Surp
1.0
Diff
Victor Goldmane, High and Mighty
40:60
R1 CC
Round 1: Loss vs Po-Chuan Lin (Victor Goldmane, High and Mighty) - Expected: 38:62
Prism, Awakener of Sol
R2
R2 CC
Round 2: Loss vs Chen Ze-Wei (Prism, Awakener of Sol) - Expected: Not enough data (5 matches)
Dash I/O
45:55
R3 CC
Round 3: Loss vs LIN TING-WEI (Dash I/O) - Expected: 45:55
Prism, Awakener of Sol
R4
R4 CC
Round 4: Win vs Hsiang Cheng Cheng (Prism, Awakener of Sol) - Expected: Not enough data (5 matches)
dropped 1-3-0
50%
Meta
-0.7
Perf
1.7
Surp
0.2
Diff
Prism, Awakener of Sol
R1
R1 CC
Round 1: Win vs Hsiang Cheng Cheng (Prism, Awakener of Sol) - Expected: Not enough data (5 matches)
Ira, Scarlet Revenger
R2
R2 CC
Round 2: Loss vs 左 承勳 (Ira, Scarlet Revenger) - Expected: Not enough data (2 matches)
Arakni, Marionette
35:65
R3 CC
Round 3: Loss vs 吳 品賢 (Arakni, Marionette) - Expected: 37:63
Fai, Rising Rebellion
30:70
R4 CC
Round 4: Loss vs HanYang Chang (Fai, Rising Rebellion) - Expected: 30:70

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.