Aurora, Shooting Star

Aurora, Shooting Star

6 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

5th 6-2-0
38%
Meta
+2.9
Perf
3.7
Surp
4.2
Diff
Chane, Bound by Shadow
65:35
R1 LL
Round 1: Win vs Andy Pham (Chane, Bound by Shadow) - Expected: 62:38
Iyslander, Stormbind
R2
R2 LL
Round 2: Win vs YUICHI AIKYO (Iyslander, Stormbind) - Expected: Not enough data (9 matches)
Dash I/O
20:80
R3 LL
Round 3: Loss vs Colin Li (Dash I/O) - Expected: 19:81
Dash I/O
!!
20:80
R4 LL
Round 4: Win vs Thomas Bailey Galbraith (Dash I/O) - Expected: 19:81, underdog victory
Kano, Dracai of Aether
55:45
R5 LL
Round 5: Win vs Zak Miller (Kano, Dracai of Aether) - Expected: 57:43
Viserai, Rune Blood
!
40:60
R6 LL
Round 6: Win vs shoma yamamura (Viserai, Rune Blood) - Expected: 39:61, underdog victory
Viserai, Rune Blood
!
40:60
R7 LL
Round 7: Win vs haruka sonoda (Viserai, Rune Blood) - Expected: 39:61, underdog victory
Dash I/O
20:80
R8 LL
Round 8: Loss vs David Yau (Dash I/O) - Expected: 19:81
15th 5-2-0
57%
Meta
+1.9
Perf
3.4
Surp
3.7
Diff
R1
R1 LL
Round 1: Win vs RUTING QIAN (Unknown)
Viserai, Rune Blood
40:60
R2 LL
Round 2: Loss vs Christopher Iaali (Viserai, Rune Blood) - Expected: 39:61
Prism, Awakener of Sol
R3
R3 LL
Round 3: Win vs Richard Gillingham (Prism, Awakener of Sol) - Expected: Not enough data (7 matches)
Kano, Dracai of Aether
55:45
R4 LL
Round 4: Win vs Liam Canning (Kano, Dracai of Aether) - Expected: 57:43
Viserai, Rune Blood
40:60
R5 LL
Round 5: Loss vs Daniel Dreisziger (Viserai, Rune Blood) - Expected: 39:61
Prism, Sculptor of Arc Light
50:50
R6 LL
Round 6: Win vs Daniel Johnson (Prism, Sculptor of Arc Light) - Expected: 48:52
Briar, Warden of Thorns
!!
30:70
R7 LL
Round 7: Win vs yuuta nojiri (Briar, Warden of Thorns) - Expected: 30:70, underdog victory
20th 4-3-0
43%
Meta
+1.5
Perf
3.0
Surp
2.4
Diff
R1
R1 LL
Round 1: Win vs Thomas Li (Unknown)
Prism, Sculptor of Arc Light
50:50
R2 LL
Round 2: Win vs Ezequiel Emeraldo (Prism, Sculptor of Arc Light) - Expected: 48:52
Iyslander, Stormbind
R3
R3 LL
Round 3: Win vs Victor Mercado (Iyslander, Stormbind) - Expected: Not enough data (9 matches)
Viserai, Rune Blood
40:60
R4 LL
Round 4: Loss vs Christopher Iaali (Viserai, Rune Blood) - Expected: 39:61
Dash I/O
20:80
R5 LL
Round 5: Loss vs David Yau (Dash I/O) - Expected: 19:81
Briar, Warden of Thorns
!!
30:70
R6 LL
Round 6: Win vs Liam Holden (Briar, Warden of Thorns) - Expected: 30:70, underdog victory
Bravo, Star of the Show
20:80
R7 LL
Round 7: Loss vs Matt Rogers (Bravo, Star of the Show) - Expected: 18:82
dropped 2-3-0
60%
Meta
-0.2
Perf
2.2
Surp
0.8
Diff
R1
R1 LL
Round 1: Win vs LSS Dev (Unknown)
Iyslander, Stormbind
R2
R2 LL
Round 2: Loss vs Victor Mercado (Iyslander, Stormbind) - Expected: Not enough data (9 matches)
Prism, Sculptor of Arc Light
50:50
R3 LL
Round 3: Win vs Ezequiel Emeraldo (Prism, Sculptor of Arc Light) - Expected: 48:52
Viserai, Rune Blood
40:60
R4 LL
Round 4: Loss vs Jonah Overholt (Viserai, Rune Blood) - Expected: 39:61
Briar, Warden of Thorns
30:70
R5 LL
Round 5: Loss vs Blake Godenzi (Briar, Warden of Thorns) - Expected: 30:70
dropped 0-2-0
100%
Meta
-1.1
Perf
1.1
Surp
0.0
Diff
Prism, Sculptor of Arc Light
50:50
R1 LL
Round 1: Loss vs Toni Schwarze (Prism, Sculptor of Arc Light) - Expected: 48:52
Chane, Bound by Shadow
!
65:35
R2 LL
Round 2: Loss vs Dr. Daniel McKay (Chane, Bound by Shadow) - Expected: 62:38, favorite upset
dropped 0-1-0
100%
Meta
-0.5
Perf
0.5
Surp
0.0
Diff
Prism, Awakener of Sol
R1
R1 LL
Round 1: Loss vs 周万 濵口 (Prism, Awakener of Sol) - Expected: Not enough data (7 matches)

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.