Fang, Dracai of Blades

Fang, Dracai of Blades

2 players • Match results by round

Tip: Click any player row to see detailed round-by-round calculations

dropped 3-4-0
57%
Meta
-1.0
Perf
3.6
Surp
1.8
Diff
Arakni, Marionette
35:65
R1 CC
Round 1: Loss vs Noah Clark (Arakni, Marionette) - Expected: 35:65
Puffin, Hightail
45:55
R2 CC
Round 2: Win vs Everett Rizner (Puffin, Hightail) - Expected: 47:53
Dorinthea Ironsong
!
60:40
R3 CC
Round 3: Loss vs Joseph Surowaniec (Dorinthea Ironsong) - Expected: 62:38, favorite upset
Dorinthea Ironsong
!
60:40
R4 CC
Round 4: Loss vs Jeffrey Brasseur (Dorinthea Ironsong) - Expected: 62:38, favorite upset
Jarl Vetreiði
!!
70:30
R5 CC
Round 5: Loss vs Eric LaGaccia (Jarl Vetreiði) - Expected: 70:30, favorite upset
Valda, Seismic Impact
80:20
R6 CC
Round 6: Win vs Joshua Laff (Valda, Seismic Impact) - Expected: 82:18
Vynnset, Iron Maiden
40:60
R7 CC
Round 7: Win vs Jade Williams (Vynnset, Iron Maiden) - Expected: 41:59
dropped 1-3-0
75%
Meta
-1.1
Perf
1.8
Surp
0.2
Diff
Gravy Bones, Shipwrecked Looter
65:35
R1 CC
Round 1: Win vs Kevin Isabelle Nolet (Gravy Bones, Shipwrecked Looter) - Expected: 64:36
Kayo, Armed and Dangerous
R2
R2 CC
Round 2: Loss vs Alexandre Lefebvre (Kayo, Armed and Dangerous) - Expected: Not enough data (6 matches)
Jarl Vetreiði
!!
70:30
R3 CC
Round 3: Loss vs Dale Mushinski (Jarl Vetreiði) - Expected: 70:30, favorite upset
Oscilio, Constella Intelligence
25:75
R4 CC
Round 4: Loss vs Silvester Nava (Oscilio, Constella Intelligence) - Expected: 25:75

Legend

Win
Loss
Draw
Unknown Opponent
!
Minor Surprise (10-19%)
!!
Major Surprise (≥20%)

Performance Metrics

Meta

% of rounds where the historical win rate favored you (≥50%). Higher means you faced a softer field.

Perf

Actual wins minus expected wins based on matchup odds. Positive = outperformed; negative = underperformed.

Surp

Sum of |result − win probability| per round. Near 0 means results matched expectations; higher means consistently surprising outcomes in either direction.

Diff

Win points weighted by matchup difficulty and round number (−log₂(prob) × round/total). Rewards beating long-shot matchups in late rounds.